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IL-2 Sturmovik The famous combat flight simulator.

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  #1  
Old 11-25-2009, 10:43 PM
Skoshi Tiger Skoshi Tiger is offline
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Originally Posted by Drum_tastic View Post
hasn't this already been said to be not in the sim, by Oleg and crew? So why are people still harping on about it?

Frankly that pilot in blackshark looks pants. I would hate to see that in the game. It is just too unrealistic.

Now, some want it and some don't and it doesn't seem to be on the road map as far as the developers are concearned.

So, it seems to me the people who want it will have to wait until it can be developed by a third party or Oleg thinks it's time. Simples!

There are many more important aspects of the game to me, FM, damage model, sounds terrain, career mode, the list goes on and I want to be able to see all those beautiful new instruments un-hindered by a pair of sausage legs and arms
Yes
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  #2  
Old 11-26-2009, 04:46 PM
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ElAurens ElAurens is offline
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Totally selfish answer here, as frankly I don't want an animated goofy looking mannequin in the way of seeing things in the cockpit.

I'd much rather the time was spent on more flyable aircraft or other combat related features. You know, the things we actually play the sim for.

If you want a doll in the cockpit go buy a Barbie and put it on your desk.

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  #3  
Old 11-26-2009, 06:11 PM
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If done right, it could be an ok feature...but, at this time its not on the top of my wish list. Sorry....
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Old 11-26-2009, 06:42 PM
zaelu zaelu is offline
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You keep imagining is so much complicated to have the pilot body animated for those... 6 flyables.

Maybe a guy who knows a bit about 3D working would tell us how much time is it taking to link the hands (2, TWO) and the legs (yep, two also) to the Stick-throttle and respectively, rudder pedals so they will move in sync with the already animated stick,throttle and pedals. Or you don't wish for them to be animated either? I thought so... This done with a modern 3D application and not 3d max 1.0.

But rest assure... if Oleg lets this opened for moding will be aout from moding garages in short time.

As for the Barbie doll from the post above... that sarcasm is just hiding the misunderstanding of the issue.
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  #5  
Old 11-27-2009, 12:05 AM
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ElAurens ElAurens is offline
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A. It's not sarcasm.

B. I perfectly understand what you want.

C. It's not an "issue", it's a request for useless eye candy that in no way will enhance immersion. In fact it will detract from it. Flying in the third person perspective? Not a good idea.
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  #6  
Old 11-27-2009, 07:14 AM
zaelu zaelu is offline
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Originally Posted by ElAurens View Post
A. It's not sarcasm.

B. I perfectly understand what you want.

C. It's not an "issue", it's a request for useless eye candy that in no way will enhance immersion. In fact it will detract from it. Flying in the third person perspective? Not a good idea.
How do you understand "perfectly" if you name this "flying in 3rd person"? is about own virtual body awarenes... in first person... you dont see your head... you see the rest of your body. you are in that head as in first person.

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Quote:
Well I know about 3D and you wont get the pilot. It not possible in the SoW BoB cockpits, or at a huge price of work only - very huge. I think the whole discussion is a loss of time.
OK... let's hear a different opinion. Are you working on SoW?

Last edited by zaelu; 11-27-2009 at 07:17 AM.
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  #7  
Old 11-27-2009, 07:22 AM
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TheGrunch TheGrunch is offline
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Originally Posted by zaelu View Post
OK... let's hear a different opinion. Are you working on SoW?
Would it matter to you if he was? Doesn't seem like it. Oleg and luthier have both said 'no, too much work' already.
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  #8  
Old 11-27-2009, 07:36 AM
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ZaltysZ ZaltysZ is offline
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Yes, no need to have visible body in cockpit. However, I hope that "invisible" body will still have limits and we will not be able to turn heads like birds or like that little girl in movie "Exorcist".
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  #9  
Old 11-27-2009, 05:16 PM
KOM.Nausicaa KOM.Nausicaa is offline
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Quote:
Originally Posted by zaelu View Post
OK... let's hear a different opinion. Are you working on SoW?
Hi,

I want to clarify this. No, I am not working on Sow:BoB. I work however since a long time in the movie/games industry as visual consultant and art director, and I lead 3D teams all the time. Over time I have come to an understanding of specific 3D related problems.
The misconception you guys are doing is to think the problems relates sorely to build a pilot model, but that is not the whole story. The real problem is the integration. Luthier has already said it too.
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  #10  
Old 11-27-2009, 07:35 PM
zaelu zaelu is offline
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KOM.Nausicaa, you are correct. I know how the "simple animations" from 3DS max are convoluted translated into hier.him and other files that control all the cockpit and I imagine is a PITA for one guy to do it. But... so is the whole game after all... if enough want the game... the game gets out. If enough want the pilot... the pilot will get out.

However... we... the supporters of "optional in cockpit viewable pilot" are asking if the pilot canot be modeled due to resource shortage at least let the door opened to moding it after release.

But... we are "welcomed" by people that say: ...due to resource limitations and the fact that we hate (for psyhological reasons we do not disclose) what you like, not only that the pilot should not be included... but the door to moding it should be firmly closed and all people asking for it should be ridiculed with Barbie doll wet dreams comparisions and stuff....

If you know what I mean ...
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