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King's Bounty: Armored Princess Sequel to the critically acclaimed King’s Bounty: The Legend. |
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#1
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I don't really understand how to read that formula, but I have definitely noticed the damage on burn damage (havn't really been poisoned yet, although my royal snakes poison doesn't hit high at all) is disgustingly high. I hate the new formula for it though because the computer always has 100+ burn damage on any of my units, and I get a whopping 20-40. To say the least it's really pissing me off trying to play with no losses and I have to restart every battle with a hero because of the damage coming out of an enemy hero's flaming arrow with 2 intellect and killing several high health units with it that are hard to resurrect in a 3-4 round fight.
In KBTL I really only used psn/burn to lower defense/attack, I never relied on the damage since it didn't do a whole lot anyways. From 1 extreme to the other =/ |
#2
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I can assure you that burning/poisoning is only irritating in the beginning. Once YOU get to use this little tool and master it with time, you will change your opinion.
General rule of thumb when using units with burning/poisoning post-effects: 1. Make sure the enemy stack is big or is comprised of high-health units. 2. Make sure the enemy stack has low fire/poison resistance. The lower the resistances, the better the effect. 3. Make sure the leadership difference between your stack and the enemy stack is close. This will maximize the effect. You will soon find out that it is worth it. Whenever I play with units with post-effects, I always make sure that I get the battle alchemy medal. The extra poisoning/burning damage is more than welcome. |
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