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King's Bounty: Armored Princess Sequel to the critically acclaimed King’s Bounty: The Legend.

 
 
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Old 11-24-2009, 06:36 PM
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Zechnophobe Zechnophobe is offline
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Quote:
Originally Posted by DGDobrev View Post
Well, the random number is any number between 0.05 and 1. Generally, I think it's pretty much impossible to get 1 as a number. That would be like hitting the jackpot. The leadership of the both troops also applies. It is very hard to find 2 troops with equal leadership. usually either your unit will have more or the enemy's.

Let's not leave out the resistances. They also factor in the damage calculation, but at a much later time.
Hmm, this is still not sounding right, because the leaderships need not be that close, as long as the poisoners leadership is higher, that will get that max poison, according to the equation you have listed. Also, if you just cast poison skull on someone, which has the factor being 1, you will do randomly 5% to 100% damage to the stack on the next turn. That's an average of 52.5% damage... and is completely not what actually happens in game.

Where exactly are you deriving these numbers from? Decomposed script file somewhere? I think there is something very wrong here. That random number either has the wrong boundaries noted, current health represents a percentage of total, or something.
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