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IL-2 Sturmovik The famous combat flight simulator. |
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#1
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![]() Notice this is all dependent on sun angle as well, the pics you posted look nice but are more like an oil painting. I think these clouds will behave much more like they do in real life. The fact that the clouds are modeled in such a way that the exact same cloud can appear puffy like a cotton ball but then at a certain angle look swirling and majestic I found quite impressive. It suggests that there could be wide variation of how one cloud can look under certain conditions - where something like BoP, it looks nice, but is more like a still image. Last edited by AdMan; 10-30-2009 at 07:15 AM. |
#2
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Clouds in BoB moving and changing in time.
Some time later, when we will correct all "bugs" and it will be tuned - I will begin to show some videos. But not now. Probably several months later from now. Everything in parallel progress of tunings, like it was shown at the same stages of Il-2 before its first release. The problem comparing to other, say shooter games - we need to make such things everywhere looking right - on any altitude, but not only in limited box-view. And it is hundred times more complex. |
#3
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Hi, yes lovely AdMan, and I believe my post is older than the picture you are showing. But then again, look closely yourself; We need clouds that are several kilometers high (cloud-columns), in which one can hide, when suddenly bounced by enemy fighters (look at the bf-110 picture, and you'll know what I mean)...
DK-nme Last edited by DK-nme; 11-02-2009 at 06:40 AM. |
#4
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Hi Oleg,
I have a question regarding the ground unit organization in SoW. In IL-2 we have preset and simplified sets of the likes of 4x PzII etc. Now, I was wondering if you plan to follow the actual KSTN orders to create factual units. Here you can see an example I made for IL-2, showing the basic units with actual strength for a Tiger company. ![]() If you are interested, I can provide you with the necessary information. |
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#6
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Hello Oleg,
is the first time that i posted in this section, and considering my experience in flying formation, or in a simulate combat, trying to shoot from the six o clock, i have to remember u about the weak turbulence. When u are maneubrering behind any aircraft, u have to imagine that is like a comet, but invisible for u eyes. If u going throw the "stela", u cant make any acurate shoot, instead, u can go on inverted roll, or event worst... With this, i dont know if anybody has nmention it before, but i would like to consider it for the SoW. This is something that the real pilot know whell, and never had been modelled in any simulator before, military or civilian. Just imagine flying across the fly line of a big bomber formation, and trying to shoot from the rear positon of them... just to be care... Thanks a lot for ur excelent work in progress. Perre! |
#7
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Release BOB as soon as possible---before the next wave of financial disasters occur. Release it even if it is only a partial solution or just an air-to-air game. You need our money to keep you going---and we'll do it.
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#9
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Hello Oleg.
I dont know if this question had been answered before. SoW ll simulate effects of altitude in no pressurized cockpits? Cause in IL2 we could see some no pressurized aircrafts flying at 7k or more! ![]() |
#10
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And if you cross it or inside it - you will it. |
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