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IL-2 Sturmovik The famous combat flight simulator.

 
 
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Old 10-26-2009, 04:12 PM
EJGr.Ost_Caspar EJGr.Ost_Caspar is offline
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Join Date: Dec 2007
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Quote:
Originally Posted by GF_Mastiff View Post
don't know if this was asked but why wasn't 6DOF implemented in the 4.09m?
Why should it?

1. 4.09 was planed and completed as a finalisation of the Beta (plus some save new content) - nothing more. Experimental/new issues where out of question.

2. the implementation of 6DoF support would mean changes to code files - which we will not do without Olegs permission and as far as we know he never supported the idea of having 6DoF in Il-2

3. the ingame cockpits are not prepared for 6DoF - lots of them (especcially later ones) look ok though with that 6DoF mod, but some just don't
Some big remodeling of old ones is necessary, if really considering a 6DoF-implementation - and there wasn't time for this anyway

4. 6DoF may be judged as too big advantage for players with equipment like TrackIR i.e. - so in case of a fair gameplay we would need to care for good alternatives (i.e. mouse or keys) for those without such stuff, which is also time consuming. Gameplay and balancing is a difficult topic.

My personel oppinion is indeed, that 6DoF adds a lot of atmosphere fo a game like Il-2 and I would be glad to see it implemented, and I guess most of our team think the same. Thus we have this topic in mind and discuss about it from time to time. Still its all much more than just a decision about including what we like...
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