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IL-2 Sturmovik: Birds of Prey Famous title comes to consoles.

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  #1  
Old 10-11-2009, 02:15 PM
atomschlag atomschlag is offline
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Join Date: Oct 2009
Location: Solothurn, Switzerland
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Default suggested changes

- ground targets in training mode
- controls remappable (rudder on shoulder, pov view without pressing stick)
- german plane cockpits
- more AI-only planes in training mode ( Ju-32, Me Gigant)
- unlocks online-independent (what about ppl who don't like multiplayer, don't have live?)
-realistic flight model without stall & spin for arcade mode
-realistic damage model for arcade mode
-possibility to check stats for unlocks

Last edited by atomschlag; 10-12-2009 at 03:02 PM. Reason: got more ideas
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  #2  
Old 10-11-2009, 05:24 PM
fuzzychickens fuzzychickens is offline
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Posts: 259
Default Suggestion for ARCADE mode

If you want to see more arcade players be able to make the transition to realistic and sim, plus improve the gameplay in arcade - one thing needs to be done.

Arcade: Use the SAME flight/damage model as simulator and turn off stalls/spins. Nothing more, nothing less.

People would actually use tactics in arcade - energy, realistic speed differences, turn rate differences. Plus it would be easier to finish off and get kills when your target can't take a smoking, swiss cheesed plane and still accelerate to 1000+ km/h.

Realistic: stalls on, but plane wont enter spin, or at least instant spin recovery if you let off stick.

Simulator: full difficulty


But if you really want to improve the sim, just COPY the selectable settings in the difficulty from the PC IL2 1946. Then everyone can play the game the way they want, and host games with the exact settings they want. Allow players joining to see what settings are before commiting to the game - just lke the pc game.

Plus, figure out a way we can join games already underway. This would end people sending you stupid arse messages about how you ruined their game because you left early - sometimes real life interupts and I don't put real life on hold for games.
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  #3  
Old 10-11-2009, 05:49 PM
Ancient Seraph Ancient Seraph is offline
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Quote:
Originally Posted by fuzzychickens View Post
(...)
Arcade: Use the SAME flight/damage model as simulator and turn off stalls/spins. Nothing more, nothing less.
(...)
Right.. so what do you suggest happens when somebody goes 90 degrees nose up?
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  #4  
Old 10-11-2009, 06:04 PM
fuzzychickens fuzzychickens is offline
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Quote:
Originally Posted by Ancient Seraph View Post
Right.. so what do you suggest happens when somebody goes 90 degrees nose up?
Exactly how is this a problem? This never was a problem and it isn't a problem now. The difference is it doesn't enter a spin and the plane just noses down.

Play 1946 and see how it handles when stalls/spins are turned off. It is not an issue. You go 90 degrees straight up and it does the same thing, the nose comes down to build speed up but you don't lose control in a spin.

It's a perfect solution from the original game that should have carried over to arcade mode for BOP.
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  #5  
Old 10-11-2009, 06:10 PM
Ancient Seraph Ancient Seraph is offline
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Quote:
Originally Posted by fuzzychickens View Post
Exactly how is this a problem? This never was a problem and it isn't a problem now. The difference is it doesn't enter a spin and the plane just noses down.

Play 1946 and see how it handles when stalls/spins are turned off. It is not an issue. You go 90 degrees straight up and it does the same thing, the nose comes down to build speed up but you don't lose control in a spin.

It's a perfect solution from the original game that should have carried over to arcade mode for BOP.
Ok, so just turn of spins. Got it .
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