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IL-2 Sturmovik: Birds of Prey Famous title comes to consoles.

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  #1  
Old 10-11-2009, 05:49 PM
Ancient Seraph Ancient Seraph is offline
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Originally Posted by fuzzychickens View Post
(...)
Arcade: Use the SAME flight/damage model as simulator and turn off stalls/spins. Nothing more, nothing less.
(...)
Right.. so what do you suggest happens when somebody goes 90 degrees nose up?
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Old 10-11-2009, 06:04 PM
fuzzychickens fuzzychickens is offline
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Originally Posted by Ancient Seraph View Post
Right.. so what do you suggest happens when somebody goes 90 degrees nose up?
Exactly how is this a problem? This never was a problem and it isn't a problem now. The difference is it doesn't enter a spin and the plane just noses down.

Play 1946 and see how it handles when stalls/spins are turned off. It is not an issue. You go 90 degrees straight up and it does the same thing, the nose comes down to build speed up but you don't lose control in a spin.

It's a perfect solution from the original game that should have carried over to arcade mode for BOP.
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Old 10-11-2009, 06:10 PM
Ancient Seraph Ancient Seraph is offline
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Originally Posted by fuzzychickens View Post
Exactly how is this a problem? This never was a problem and it isn't a problem now. The difference is it doesn't enter a spin and the plane just noses down.

Play 1946 and see how it handles when stalls/spins are turned off. It is not an issue. You go 90 degrees straight up and it does the same thing, the nose comes down to build speed up but you don't lose control in a spin.

It's a perfect solution from the original game that should have carried over to arcade mode for BOP.
Ok, so just turn of spins. Got it .
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