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IL-2 Sturmovik: Birds of Prey Famous title comes to consoles. |
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Thread Tools | Display Modes |
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#1
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I guess that this is the place to put forth suggestions for developers. I didn't see it when I made that other thread. My suggestions are fairly minor and mostly involve the hangar information and what the game refers to various aircraft as but here it goes....hopefully the devs will see my comments.
Ladies & Gentlemen, First let me start off by saying that I've been an avid fan of the Il-2 series since the Forgotten Battles installment several years ago. I have 1946 installed on my computer and I still play it from time to time. When I heard this series was coming to the consoles I was excited, and I've enjoyed the Xbox 360 version thus far. I've noticed a few odd errors in terms of the factual representation of the airplanes however, and this rather shocked me as the Il-2 series is what I consider one of the more factually accurate representations of WWII aircraft I've ever come across. I'm not sure if any of these small issues can be fixed, but I thought I would at least try to bring it to your attention and see if anything can be done. The first thing I noticed is that the weapons descriptions for the Hawker Hurricane Mk II and Bristol Blenheim are incorrect. While both aircraft carried machine guns, they were of the 7.7-mm (.303 cal.) type as opposed to the larger 12.7-mm (.50 cal.) type. I realize it's a minor issue, and most people playing the game will probably not notice it. Just something I felt I should point out. Oh, and since the 12-gun variant of the Hurricane is represented, the designation should technically be Hurricane Mk IIB. Again, not a huge deal, but just something I noticed. Additionally, as with the Il-2 itself (at least the earlier models), the rocket armed Hurricane variants were fitted with eight RP-3 rockets as opposed to six as shown in the game. It's not a huge deal, but just something I felt I should point out. I'm guessing entire 3D model changes are rather out of the question, but it was worth mention. The third issue I noticed involves the P-51B. The aircraft depicted in the game doesn't have the appearance of a P-51B, but rather an earlier variant of the Mustang used by the British known as the Mustang Mk.IA. This early variant of the Mustang series has the Allison V-1710 engine (notice the three-blade propeller and cowling differences as compared to a P-51 variant with the Merlin engine). Thus, in the interest of historical accuracy, this aircraft should be renamed the Mustang Mk IA in all game references to it. Additionally, the armament listing in the hangar of four 12.7-mm Brownings (which is correct for a P-51B) should be listed as four 20-mm Hispanos, which was indeed the armament of the Mustang Mk IA. Anyways, I hope some of this information can be put to use in potential patches or game updates. Thank you for anytime you can put into reading my comments. |
#2
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Lobby suggestions
Ability for host to kick persistent kamikaze pilots / suicide jockeys - they spoil the game for a lot of people Ability to host private (friends only) games and/or be able to reserve places for friends Match balancing - so that teams are forced to be evenly numbered Clan-friendly features would be nice too. Aircraft wish list. Do17 Ju88 Mosquito Beaufighter Wellington P38 lightning Gameplay suggestions Stats page - something that allows the player to track their own and friends stats (Warhawk is sublime in this regard) Target indicator disabled when flying in clouds Observations I'm loving this game (aside from the lobby and cheap behavioral aspects of a minority of gamers) - anything you can do to make it better in these respects would be great. Thanks for bringing it to consoles. |
#3
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I ask to devs:
-how is possible that in SIM mode is not shown heading with Throttle, speed and Altitude. Compass is one of the most important instrument in the cockpit. -I'd like a simple editor for free flight or for missions. Ora free flight mode where is possible to select the map. -in some airports there are guard tower at the begin/end of the runway, that is incredible. -i'd like if in the site will be the opportunity to print scanarios map. This should be really useful for navigation so i don't need to open everytime the map in the game. I love this game, it is a good start but need few little changes. obviously I'd like cockpit for axis planes and bombers, accuracy for models (macchi prop) and othre things... step by step. ![]() |
#4
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#5
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What about Corporals being RAF combat pilots? Hmm??... *strokes beard*
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#6
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That's true, but I was talking about aircraft inaccuracies, as I have stated before.
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#7
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Actually there were a number of instances of Corporals getting combat flights simply due to lack of trained pilots. During the battle of Britain and the preceeding months, the RAF was in a bad way. The pilots were overstretched, undermanned, outnumbered, and out-gunned by the Germans.
At one point even ground crew were given the option of flight training for combat status, enitrely outwith there ranks. |
#8
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BTW My eyes keep getting drawn to you sig pic...Mk.5 Spits with green/brown camo??...interesting... |
#9
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As for my sig, its MkII spits over the Isle of White (as far as I know). |
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