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IL-2 Sturmovik: Birds of Prey Famous title comes to consoles.

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  #1  
Old 09-16-2009, 08:21 AM
merro merro is offline
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Sim Mode:
The enemy plane is constantly displayed on the map.
The good part about this is that you actually have a chance to finding your enemy.
The Bad side, surprise attacks are non existant.
So my idea.
The D-Pad should be used to spot enemys for your team.
If i get a enemy plane into my FOV (i am not sure about how far the enemy has to be away from my plane) then i should be able to place a order for my team via the D-Pad like "enemy spotted".
Then the enemy plane should pop up on the map for a few seconds.
This would add more suspense to the sim mode.
Or there is a automatic system which shows the enemy plane on the map for a few sec. as soon as i spot the plane.

The D-Pad should also be used to place simply orders like in the sp mode.
Like cover my back etc.
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  #2  
Old 09-16-2009, 03:40 PM
red71rum red71rum is offline
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Default How about working on the mulplayer code for LIVE..

I put it in a thread here: http://forum.1cpublishing.eu/showthread.php?t=9813
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  #3  
Old 09-16-2009, 03:48 PM
King Jareth King Jareth is offline
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Quote:
Originally Posted by merro View Post
Sim Mode:
The enemy plane is constantly displayed on the map.
The good part about this is that you actually have a chance to finding your enemy.
The Bad side, surprise attacks are non existant.
So my idea.
The D-Pad should be used to spot enemys for your team.
If i get a enemy plane into my FOV (i am not sure about how far the enemy has to be away from my plane) then i should be able to place a order for my team via the D-Pad like "enemy spotted".
Then the enemy plane should pop up on the map for a few seconds.
This would add more suspense to the sim mode.
Or there is a automatic system which shows the enemy plane on the map for a few sec. as soon as i spot the plane.

The D-Pad should also be used to place simply orders like in the sp mode.
Like cover my back etc.
I really like this idea, a fading icon at last know location with a constant icon for enemy still in view of friendlies (more info the longer they're followed like altitude/plane model next to icon on map? all toggle-able in options of course and server side in MP).
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  #4  
Old 09-16-2009, 04:26 PM
red71rum red71rum is offline
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How about making the Microsoft Sidewinder Force Feedback 2 Joystick playable on the 360. I used this joystick with Forgotten Battles and would appreciate it working with the game.
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  #5  
Old 09-16-2009, 05:45 PM
Wissam24 Wissam24 is offline
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This is something that should be implemented....certainly in the session screen, but also in game, something telling you who is talking.
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  #6  
Old 09-16-2009, 05:46 PM
PoetSaskia PoetSaskia is offline
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I want a mission where it's just me against the maximum number of enemy planes the game can handle. Anton, you said that the game was capable of handling hundreds of planes. Well I want to see that, I want to fight that fight! If you want to make this the best flight game ever, you need to push it to its maximum potential.

Last edited by PoetSaskia; 09-16-2009 at 10:47 PM.
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  #7  
Old 09-16-2009, 06:00 PM
Rhah Rhah is offline
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Would it be possible to show who is talking over the mic's on the HUD or on screen somewhere?
At the moment all we have is an indicator to show who has a mic plugged in in the lobby and scoreboard, but no way of telling who's talking.
If this is possible to add in, maybe it should only be activated on Arcade and Realistic mode, as it would detract from the realism of Sim.
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  #8  
Old 09-16-2009, 07:05 PM
fuzzychickens fuzzychickens is offline
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Join Date: Jul 2009
Posts: 259
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Quote:
Originally Posted by merro View Post
Sim Mode:
The enemy plane is constantly displayed on the map.
The good part about this is that you actually have a chance to finding your enemy.
The Bad side, surprise attacks are non existant.
So my idea.
The D-Pad should be used to spot enemys for your team.
If i get a enemy plane into my FOV (i am not sure about how far the enemy has to be away from my plane) then i should be able to place a order for my team via the D-Pad like "enemy spotted".
Then the enemy plane should pop up on the map for a few seconds.
This would add more suspense to the sim mode.
Or there is a automatic system which shows the enemy plane on the map for a few sec. as soon as i spot the plane.

The D-Pad should also be used to place simply orders like in the sp mode.
Like cover my back etc.
I like the spotting idea, but I wouldn't want the map function replaced by this without other ways to find enemies. Maybe combine it with the "grid" idea where by enemies and friendly locations can be given by lighting up 5 by 5 mile square areas that tell they are somewhere in that area - you have a general idea of where to go look for them.

This way, no one plays games where they never find the enemy (as long as the grid size is about the max distance you can spot a plane) and boom and zoom tactics will be feasible (BnZ can not be used right now if your enemy uses map in sim - that sucks).
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  #9  
Old 09-16-2009, 11:31 PM
Draakje Draakje is offline
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Dont know if this was asked/suggested before:
(more of a dlc suggestion)
Havilland Mosquito where is it? great plane one of my favorite ones.
Maybe also Hawker Typhoon.
Get some more british planes in.
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  #10  
Old 09-17-2009, 12:14 AM
PhantomIIF4 PhantomIIF4 is offline
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I guess that this is the place to put forth suggestions for developers. I didn't see it when I made that other thread. My suggestions are fairly minor and mostly involve the hangar information and what the game refers to various aircraft as but here it goes....hopefully the devs will see my comments.

Ladies & Gentlemen,

First let me start off by saying that I've been an avid fan of the Il-2 series since the Forgotten Battles installment several years ago. I have 1946 installed on my computer and I still play it from time to time. When I heard this series was coming to the consoles I was excited, and I've enjoyed the Xbox 360 version thus far. I've noticed a few odd errors in terms of the factual representation of the airplanes however, and this rather shocked me as the Il-2 series is what I consider one of the more factually accurate representations of WWII aircraft I've ever come across.

I'm not sure if any of these small issues can be fixed, but I thought I would at least try to bring it to your attention and see if anything can be done.

The first thing I noticed is that the weapons descriptions for the Hawker Hurricane Mk II and Bristol Blenheim are incorrect. While both aircraft carried machine guns, they were of the 7.7-mm (.303 cal.) type as opposed to the larger 12.7-mm (.50 cal.) type. I realize it's a minor issue, and most people playing the game will probably not notice it. Just something I felt I should point out. Oh, and since the 12-gun variant of the Hurricane is represented, the designation should technically be Hurricane Mk IIB. Again, not a huge deal, but just something I noticed.

Additionally, as with the Il-2 itself (at least the earlier models), the rocket armed Hurricane variants were fitted with eight RP-3 rockets as opposed to six as shown in the game. It's not a huge deal, but just something I felt I should point out. I'm guessing entire 3D model changes are rather out of the question, but it was worth mention.

The third issue I noticed involves the P-51B. The aircraft depicted in the game doesn't have the appearance of a P-51B, but rather an earlier variant of the Mustang used by the British known as the Mustang Mk.IA. This early variant of the Mustang series has the Allison V-1710 engine (notice the three-blade propeller and cowling differences as compared to a P-51 variant with the Merlin engine). Thus, in the interest of historical accuracy, this aircraft should be renamed the Mustang Mk IA in all game references to it. Additionally, the armament listing in the hangar of four 12.7-mm Brownings (which is correct for a P-51B) should be listed as four 20-mm Hispanos, which was indeed the armament of the Mustang Mk IA.

Anyways, I hope some of this information can be put to use in potential patches or game updates. Thank you for anytime you can put into reading my comments.
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