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IL-2 Sturmovik: Birds of Prey Famous title comes to consoles.

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  #1  
Old 09-13-2009, 06:35 PM
Plippy Plippy is offline
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Quote:
Originally Posted by Anton Yudintsev View Post
In title update (for PS3 only though) there will be deadzone customization.
I got a little carried away and posted in several threads about this, but thank you for clarifying this. The Ace-Edge doesn't work in the XMB, so it sounds like this won't work, as you suppose.

On the other hand, I'm really glad to hear that you're trying to make the best possible version for each platform (PS3 and Xbox) without "dumbing down" either version. I've already got my $50 worth out of the Xbox version and I'll be glad to spend another $50 on the PS3 version and a new flight stick as long as you guys continue to support this. The Xbox/Ace-Edge combo is pretty close to perfect, but deadzone customization will be even better.
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  #2  
Old 09-13-2009, 06:44 PM
trk29 trk29 is offline
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Originally Posted by Anton Yudintsev View Post
Cause it can be customized, it can be customize.
Have I answered?
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No there is no little movement when you make a little twist of the stick the rudder moves all the way, there is no fine adjustment like it is for the XBox the rudder handles differently for both consoles. It is digital and not analog. When trying to add a little rudder it violently jerks one way or another. You and devs may not even be aware of this issue.
Do you understand what I am saying?

Last edited by trk29; 09-13-2009 at 07:07 PM.
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  #3  
Old 09-13-2009, 07:11 PM
ryan2107 ryan2107 is offline
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Good update. This is what I was waiting for before I purchased the game. I will be digging my X45 out of the closet now.
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  #4  
Old 09-13-2009, 07:16 PM
trk29 trk29 is offline
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Originally Posted by ryan2107 View Post
Good update. This is what I was waiting for before I purchased the game. I will be digging my X45 out of the closet now.
I bet there is going to be a limit on how many and how old the sticks are and still be able to map the buttons. The way a pc works it has to recognize what stick you are using before you can map and if the ps3 version doesn't have the driver I don't see how it can recognize it. I guess we need clarification one how many and what sticks it will support.

Or if it just recognizes buttons and generic sticks.
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  #5  
Old 09-13-2009, 07:18 PM
Anton Yudintsev Anton Yudintsev is offline
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Originally Posted by trk29 View Post
Do you understand what I am saying?
Yes, now.
Rudder of Avitor is digital on PS3 (not on 360).
Blame Saitek, not us.
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  #6  
Old 09-13-2009, 07:48 PM
Dexter Dexter is offline
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Quote:
Originally Posted by Anton Yudintsev View Post
Yes, now.
Rudder of Avitor is digital on PS3 (not on 360).
Blame Saitek, not us.
With upcoming patch with deadzone customization, boy am I glad I got the T-Flight Hotas X!
Gonna be some p****d off Saitek owners out there...
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  #7  
Old 09-13-2009, 07:55 PM
Lexandro Lexandro is offline
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Great news on the update. The custom buttons is a much needed addition to the game. It will be interesting to see how the "half" hold camera look works, I have a feeling it will be a great addition.

Any news on updating the MP code?
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  #8  
Old 09-13-2009, 08:00 PM
dazz1971 dazz1971 is offline
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well im a little disapointed they havent update the mp to include a lobby system so you dont have to keep sending out game invites after every match
think this is going to b the major thorn in the side for this game as the mp aspect is letting this game down
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  #9  
Old 09-13-2009, 09:16 PM
BadByte BadByte is offline
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Quote:
Originally Posted by Anton Yudintsev View Post
Yes, now.
Rudder of Avitor is digital on PS3 (not on 360).
Blame Saitek, not us.
This is false, connect a AV8R-03 to a pc then go to the joystict calibration and you will see the rudder output is analog
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  #10  
Old 09-13-2009, 09:38 PM
trk29 trk29 is offline
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Originally Posted by BadByte View Post
This is false, connect a AV8R-03 to a pc then go to the joystict calibration and you will see the rudder output is analog
You are correct I tried this on my mac playing X-plane.

Anton on pc it is analog.
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