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IL-2 Sturmovik: Birds of Prey Famous title comes to consoles.

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  #1  
Old 09-13-2009, 06:10 PM
Anton Yudintsev Anton Yudintsev is offline
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Quote:
Originally Posted by Pup View Post
Obviously a lot of people have complained about the deadzone with joysticks, which isn't mentioned in this patch. I haven't played any other games on my ps3 with a joystick, so I don't know if it is a general issue, so I'm wondering if it is something that is able to be fixed? It's good that issues are getting dealt with, but was kinda expecting something to do with the stick and throttle (on the hotas) deadzones too.
In title update (for PS3 only though) there will be deadzone customization.
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  #2  
Old 09-13-2009, 06:12 PM
Pup Pup is offline
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Quote:
Originally Posted by Anton Yudintsev View Post
In title update (for PS3 only though) there will be deadzone customization.
Thankyou for your swift response, very welcome news indeed
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  #3  
Old 09-13-2009, 06:18 PM
trk29 trk29 is offline
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Quote:
Originally Posted by Anton Yudintsev View Post
In title update (for PS3 only though) there will be deadzone customization.
Awesome. Thanks!
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  #4  
Old 09-13-2009, 06:26 PM
trk29 trk29 is offline
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Quote:
Originally Posted by Anton Yudintsev View Post
In title update (for PS3 only though) there will be deadzone customization.
What about the rudder for ps3 AV8R
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  #5  
Old 09-13-2009, 06:32 PM
Anton Yudintsev Anton Yudintsev is offline
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Originally Posted by trk29 View Post
What about the rudder for ps3 AV8R
Cause it can be customized, it can be customize.
Have I answered?
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  #6  
Old 09-13-2009, 06:33 PM
trk29 trk29 is offline
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Originally Posted by Anton Yudintsev View Post
Cause it can be customized, it can be customize.
Have I answered?
No there is no little movement when you make a little twist of the stick the rudder moves all the way, there is no fine adjustment like it is for the XBox the rudder handles differently for both consoles. It is digital and not analog. When trying to add a little rudder it violently jerks one way or another. You and devs may not even be aware of this issue.

Last edited by trk29; 09-13-2009 at 07:07 PM.
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  #7  
Old 09-13-2009, 07:17 PM
Anton Yudintsev Anton Yudintsev is offline
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Originally Posted by trk29 View Post
No there is no little movement when you make a little twist of the stick the rudder moves all the way, there is no fine adjustment like it is for the XBox the rudder handles differently for both consoles. It is digital and not analog. When trying to add a little rudder it violently jerks one way or another. You and devs may not even be aware of this issue.
It is simply digital on PS3 and analogue on PC/360.
Nothing we can do.
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  #8  
Old 09-13-2009, 07:23 PM
trk29 trk29 is offline
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Originally Posted by Anton Yudintsev View Post
It is simply digital on PS3 and analogue on PC/360.
Nothing we can do.

Oh well thanks for clarifying.

So even pc sticks that have the twist feature for the ps3 are going to be like this?

Quote:
Originally Posted by Anton Yudintsev View Post
Yes, now.
Rudder of Avitor is digital on PS3 (not on 360).
Blame Saitek, not us.
Maybe you could send them a note to have that changed and make them the same? And let them know their sticks are not correct between consoles?

Last edited by trk29; 09-13-2009 at 07:26 PM.
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  #9  
Old 09-13-2009, 07:34 PM
mdbuehler mdbuehler is offline
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Awesome, thanks Anton! Good to finally know about the dead zone reason on 360 too. Microsoft is weird sometimes about the most random things! Really enjoying the game!!
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  #10  
Old 09-13-2009, 07:42 PM
Raw Kryptonite Raw Kryptonite is offline
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Quote:
Originally Posted by trk29 View Post

Maybe you could send them a note to have that changed and make them the same? And let them know their sticks are not correct between consoles?
I think they just need to create a quality flight stick for use on the consoles. I'm not happy with the build quality, layout and general feel of the Aviator. Force feedback would be nice, especially in a pre-fly-by-wire flight game.
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