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IL-2 Sturmovik: Birds of Prey Famous title comes to consoles. |
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#1
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What about the rudder for ps3 AV8R
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#2
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Cause it can be customized, it can be customize.
Have I answered? |
#3
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No there is no little movement when you make a little twist of the stick the rudder moves all the way, there is no fine adjustment like it is for the XBox the rudder handles differently for both consoles. It is digital and not analog. When trying to add a little rudder it violently jerks one way or another. You and devs may not even be aware of this issue.
Last edited by trk29; 09-13-2009 at 07:07 PM. |
#4
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Nothing we can do. |
#5
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![]() Oh well thanks for clarifying. So even pc sticks that have the twist feature for the ps3 are going to be like this? Maybe you could send them a note to have that changed and make them the same? And let them know their sticks are not correct between consoles? Last edited by trk29; 09-13-2009 at 07:26 PM. |
#6
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Awesome, thanks Anton! Good to finally know about the dead zone reason on 360 too. Microsoft is weird sometimes about the most random things! Really enjoying the game!!
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#7
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I have sent Saitek a email with my concerns I hope everybody with a ps3 and AV8R 03 will do the same. Here is what I sent them
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#8
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I think they just need to create a quality flight stick for use on the consoles. I'm not happy with the build quality, layout and general feel of the Aviator. Force feedback would be nice, especially in a pre-fly-by-wire flight game.
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#9
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#10
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I don't think so, at least not if you're planning to play it on the PS3..
It's not so simple as the joysticks come with 2 modes for a reason. Now, I don't own the PS3 av8r but I very much suspect it works the same way as the xbox360 one. In "console" setting, they joystick tries to mimic the gamepad, something that does not transition well if you try to use it on a PC (or try to use the PC setting on a console). |
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