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  #1  
Old 04-10-2019, 11:02 AM
baball baball is offline
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Quote:
Originally Posted by shelby View Post
it was a calibration bug in DebugFM not in the airspeed indicator.
So, after firing up my RC4 install and doing a quick fly over Kuban at sea level, the IAS still reads in mph instead of knots even after it was supposed to be fixed in beta4.

https://imgur.com/LBu6u5d
https://imgur.com/HzQjNep
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  #2  
Old 04-10-2019, 11:10 AM
shelby shelby is offline
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Quote:
Originally Posted by baball View Post
So, after firing up my RC4 install and doing a quick fly over Kuban at sea level, the IAS still reads in mph instead of knots even after it was supposed to be fixed in beta4.

https://imgur.com/LBu6u5d
https://imgur.com/HzQjNep
320 km/h=199 mph/h That is the speed the airspeed indicator shows
320 Km/h=173 knots That is speed the airspeed indicator sould show

Last edited by shelby; 04-10-2019 at 11:38 AM.
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  #3  
Old 04-10-2019, 12:01 PM
baball baball is offline
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Quote:
Originally Posted by shelby View Post
320 km/h=199 mph/h That is the speed the airspeed indicator shows
320 Km/h=173 knots That is speed the airspeed indicator sould show
Yep, and it should be able to fly at around 370 km/h at 200 kt IAS and sea level.
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  #4  
Old 04-10-2019, 06:12 PM
stugumby stugumby is offline
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Default raising objects in increments measurable?

Have had to rethink my strategy of using raised artillery, i set z as the key with mouse movement but is there a way to make small raises using the mouse wheel or in incremental steps? Was able to put a dshka mg aa gun onto a ferry that was stationary and onto the coastal freighters bow hatch.

Having lots of fun with MBR just gotta figure out whats its threat threshold is, kinda like a beefed up U-2/R-5.
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  #5  
Old 04-10-2019, 08:23 PM
stovak stovak is offline
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Quote:
Originally Posted by stugumby View Post
Have had to rethink my strategy of using raised artillery, i set z as the key with mouse movement but is there a way to make small raises using the mouse wheel or in incremental steps?

You can make fine adjustments with your z-move and mouse combo by changing the mouse speed.

In Controls under Mouse Move Object 3D, you can assign keys for Speed: Slow, Normal and Fast (F1, F2 and F3 by default).

I used it to put this gunner on top of a tower:

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  #6  
Old 04-12-2019, 03:48 PM
Dusty88 Dusty88 is offline
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Default Hyperlobby won't work with 414 !!

Hyperlobby will only take il2fb.exe to start the game in its game search. The dedicated server only has il2server.exe. If you try to rename it from il2server.exe to il2fb.exe it crashes after a message says there are bad .exe files in the folder.

It is nice the new CRT stops other files/hacks from starting but, how do I get Hyperlobby to load??? Thanks!
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  #7  
Old 04-12-2019, 04:34 PM
Sita Sita is offline
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it will be fixed... working on it.
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  #8  
Old 06-20-2019, 06:43 PM
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wheelsup_cavu wheelsup_cavu is offline
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Quote:
Originally Posted by stovak View Post
You can make fine adjustments with your z-move and mouse combo by changing the mouse speed.

In Controls under Mouse Move Object 3D, you can assign keys for Speed: Slow, Normal and Fast (F1, F2 and F3 by default).

I used it to put this gunner on top of a tower:

PHP Code:
[IMG]https://i.imgur.com/MVvZmsu.jpg[/IMG] 
Does the gunner still stay at the raised altitude if just the tower is destroyed?
I seem to recall that was a limitation with the lights so I suspect it is going to be the same with the gunner.


Wheels
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File Type: jpg raised_gunner.jpg (153.2 KB, 15 views)

Last edited by wheelsup_cavu; 06-20-2019 at 06:47 PM. Reason: attached image since the Original is linked to imgur
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  #9  
Old 06-20-2019, 07:26 PM
stovak stovak is offline
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Quote:
Originally Posted by wheelsup_cavu View Post
Does the gunner still stay at the raised altitude if just the tower is destroyed?
Unfortunately, yes. There is an option to have the gunner fall to ground level if you kill him, but if you only shoot out e.g. the gas container he is standing on then he will be left floating where he was placed. Not an ideal situation.
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