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#1
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https://imgur.com/LBu6u5d https://imgur.com/HzQjNep |
#2
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320 Km/h=173 knots That is speed the airspeed indicator sould show Last edited by shelby; 04-10-2019 at 11:38 AM. |
#3
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Yep, and it should be able to fly at around 370 km/h at 200 kt IAS and sea level.
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#4
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Have had to rethink my strategy of using raised artillery, i set z as the key with mouse movement but is there a way to make small raises using the mouse wheel or in incremental steps? Was able to put a dshka mg aa gun onto a ferry that was stationary and onto the coastal freighters bow hatch.
Having lots of fun with MBR just gotta figure out whats its threat threshold is, kinda like a beefed up U-2/R-5. |
#5
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You can make fine adjustments with your z-move and mouse combo by changing the mouse speed. In Controls under Mouse Move Object 3D, you can assign keys for Speed: Slow, Normal and Fast (F1, F2 and F3 by default). I used it to put this gunner on top of a tower: ![]() |
#6
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Hyperlobby will only take il2fb.exe to start the game in its game search. The dedicated server only has il2server.exe. If you try to rename it from il2server.exe to il2fb.exe it crashes after a message says there are bad .exe files in the folder.
It is nice the new CRT stops other files/hacks from starting but, how do I get Hyperlobby to load??? Thanks! |
#7
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it will be fixed... working on it.
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work hard, fly fast |
#8
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I seem to recall that was a limitation with the lights so I suspect it is going to be the same with the gunner. Wheels
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Cheers ![]() Wheelsup_cavu ![]() Lock N' Load - Time lapse build of an F/A-18 Super Hornet March Field Museum Pics-Riverside CA Last edited by wheelsup_cavu; 06-20-2019 at 06:47 PM. Reason: attached image since the Original is linked to imgur |
#9
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Unfortunately, yes. There is an option to have the gunner fall to ground level if you kill him, but if you only shoot out e.g. the gas container he is standing on then he will be left floating where he was placed. Not an ideal situation.
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