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#1
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Quote:
Note that I chose "green" as the third option because it corresponds to the color used for a third force on US military maps. (The US is blue, opposing forces are red.) Other countries do things differently. Furio's idea is a good one, but to make IL2 "cross cultural" and truly a "sandbox sim" a better way for the menus to work might be: 1) Choose the number of forces 2) Choose the color of each force 3) Choose the nationality for each force - different forces can have the same nationality to simulate civil war scenarios. Alternate national insignia would be needed. You should also have the option of adding nations rather than choosing from the standard list. 4) Choose whether a particular force is allied, hostile or neutral with respect to every other force present. Neutral = Will turn into an enemy if attacked, but won't attack otherwise. For example, 1933 - Chinese Nationalists vs. Chinese Communists vs. Beiyang Army (a warlord's private army) vs. Japanese Army Air Force. 4 sides. All are hostile to each other. Colors chosen for each side are arbitrary. 1945 - US vs. Soviet vs. Luftwaffe - US = Blue, Soviet = Red, Luftwaffe = Black. US & Soviet are hostile to Luftwaffe and vice-versa. US and Soviet are Neutral. Alternate 1946 - German Civil War. US + UK + France + Co-Belligerent Luftwaffe vs. Soviets + Polish People's Liberation Air Force + German People's Liberation Air Force with Hungarians and Romanians being neutral with respect to everyone else and to each other. So, 4 "sides" and 9 colors. Obviously, for most scenarios it's still going to be "red vs. blue" Quote:
I'm wondering if it might work well as a stand alone project, similar to what Lowengrin did with his Dynamic Campaign Generator. People could define campaign parameters - nationalities involved, maps, planesets, etc. and share them. |
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#2
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Sure it could work, the only question is who is able and willing to do it. Both DCG and DGEN-mod, as we have them now, are the result of many years of work.
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#3
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You could use the chat box at his website and ask if its possible to make the addition of swapping sides and other tweaks.
http://www.lowengrin.com/content.php?article.11 Or at the forum requests area http://forum.jg1.org/forum/67-dcg-feature-requests/ |
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#4
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Last edited by sniperton; 04-17-2015 at 01:56 AM. |
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#5
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Thinking a little further a really capable mission generator could use players results to generate different missions. And even good very old Wing Commander offered that - though its different for an all scripted missions game. |
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#6
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Za Tzarista.zip
I have put the mission files for my Za Tzarista! mission in a zip file. I hope this attachment works. Just put the folders in Missions>Net>Dogfight and it should work. Not sure it will work without HSFX but give it a shot. Apologies to the really good mission builders out there, but it's something that I can whip up without too much bother.
__________________
![]() Personally speaking, the P-40 could contend on an equal footing with all the types of Messerschmitts, almost to the end of 1943. ~Nikolay Gerasimovitch Golodnikov |
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#7
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So what's happened to all the modeled planes and etc that were not added to this game?
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#8
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Agreed. It's possible that a mod team might be interested. Modders have already done a lot to improve the stock UI with the "Forgotten Nations" pack for just about every nation that ever had an air force, plus a few fictional ones. The modded plane set also offers a lot more potential for 1930s and post WW2 battles.
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