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  #1  
Old 04-16-2015, 04:24 PM
Pursuivant Pursuivant is offline
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Quote:
Originally Posted by Furio View Post
Imagine a series of menus in which you choose:
Red, Blue (and Green, according to Pursuivant).
This option already exists for multiplayer, where you can have any number of teams. All that is needed is to transfer the code over to the QMB, FMB and campaign engines.

Note that I chose "green" as the third option because it corresponds to the color used for a third force on US military maps. (The US is blue, opposing forces are red.) Other countries do things differently.

Furio's idea is a good one, but to make IL2 "cross cultural" and truly a "sandbox sim" a better way for the menus to work might be:

1) Choose the number of forces
2) Choose the color of each force
3) Choose the nationality for each force - different forces can have the same nationality to simulate civil war scenarios. Alternate national insignia would be needed. You should also have the option of adding nations rather than choosing from the standard list.
4) Choose whether a particular force is allied, hostile or neutral with respect to every other force present.

Neutral = Will turn into an enemy if attacked, but won't attack otherwise.

For example,

1933 - Chinese Nationalists vs. Chinese Communists vs. Beiyang Army (a warlord's private army) vs. Japanese Army Air Force. 4 sides. All are hostile to each other. Colors chosen for each side are arbitrary.

1945 - US vs. Soviet vs. Luftwaffe - US = Blue, Soviet = Red, Luftwaffe = Black. US & Soviet are hostile to Luftwaffe and vice-versa. US and Soviet are Neutral.

Alternate 1946 - German Civil War. US + UK + France + Co-Belligerent Luftwaffe vs. Soviets + Polish People's Liberation Air Force + German People's Liberation Air Force with Hungarians and Romanians being neutral with respect to everyone else and to each other. So, 4 "sides" and 9 colors.

Obviously, for most scenarios it's still going to be "red vs. blue"

Quote:
Originally Posted by Furio View Post
Map, or maps, in order of appearance.
Year of start, year of end.
Planeset for each nation, and for each year.
Defined or undefined outcome (who will win the war).
Pilot career for each year, in such a way that player can start as fighter pilot and then switch to bomber, or vice-versa.
Difficulty level.
Experience of AI pilots (% of rookies, veterans, aces) for each nation and year.
Then, save your dynamic campaign.
Hit the fly button.
This part looks really good.

I'm wondering if it might work well as a stand alone project, similar to what Lowengrin did with his Dynamic Campaign Generator.

People could define campaign parameters - nationalities involved, maps, planesets, etc. and share them.
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Old 04-16-2015, 05:09 PM
sniperton sniperton is offline
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Quote:
Originally Posted by Pursuivant View Post
I'm wondering if it might work well as a stand alone project, similar to what Lowengrin did with his Dynamic Campaign Generator.
Sure it could work, the only question is who is able and willing to do it. Both DCG and DGEN-mod, as we have them now, are the result of many years of work.
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  #3  
Old 04-16-2015, 05:44 PM
KG26_Alpha KG26_Alpha is offline
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You could use the chat box at his website and ask if its possible to make the addition of swapping sides and other tweaks.


http://www.lowengrin.com/content.php?article.11

Or at the forum requests area

http://forum.jg1.org/forum/67-dcg-feature-requests/


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Old 04-17-2015, 12:46 AM
sniperton sniperton is offline
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Quote:
Originally Posted by KG26_Alpha View Post
You could use the chat box at his website and ask if its possible to make the addition of swapping sides and other tweaks.
The question is not whether Paul is able to make such an addition. He is, provided you can offer him a job. The question is whether Il2 can handle a player swapping sides.


Last edited by sniperton; 04-17-2015 at 01:56 AM.
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  #5  
Old 04-17-2015, 07:01 PM
majorfailure majorfailure is offline
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Quote:
Originally Posted by sniperton View Post
The question is not whether Paul is able to make such an addition. He is, provided you can offer him a job. The question is whether Il2 can handle a player swapping sides.

Sure hope it can be made to do just that. There is so much opportunity in betrayal - even the historical ones. Also players could make their own choices, and according to that the story continues.

Thinking a little further a really capable mission generator could use players results to generate different missions. And even good very old Wing Commander offered that - though its different for an all scripted missions game.
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  #6  
Old 04-17-2015, 11:06 PM
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ElAurens ElAurens is offline
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Za Tzarista.zip

I have put the mission files for my Za Tzarista! mission in a zip file. I hope this attachment works.

Just put the folders in Missions>Net>Dogfight and it should work. Not sure it will work without HSFX but give it a shot.

Apologies to the really good mission builders out there, but it's something that I can whip up without too much bother.
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  #7  
Old 04-24-2015, 05:22 AM
Fighterace Fighterace is offline
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So what's happened to all the modeled planes and etc that were not added to this game?
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  #8  
Old 04-17-2015, 09:17 PM
Pursuivant Pursuivant is offline
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Quote:
Originally Posted by sniperton View Post
Sure it could work, the only question is who is able and willing to do it. Both DCG and DGEN-mod, as we have them now, are the result of many years of work.
Agreed. It's possible that a mod team might be interested. Modders have already done a lot to improve the stock UI with the "Forgotten Nations" pack for just about every nation that ever had an air force, plus a few fictional ones. The modded plane set also offers a lot more potential for 1930s and post WW2 battles.
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