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Star Wolves 3D space RPG with deep strategy and tactical elements |
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#1
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Um, The Shield Generators probably cause this. Try to put them out.
The Invasion Mod is basically a mod that Adds in 16 Sectors where you just fight-off Every Available Faction in the Game. Like one sector is for the USS, and another for the UFT, and so on.
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Discord: Nocalora#6847 | SW3.Expansion Thread | SWX.MouseMovementFix | SWX.TUVMark+Src (.tuv editing Tool) | SWX.SLOTMark+Src (.ini Slots editing Tool) Last edited by nocalora29; 12-29-2014 at 05:56 AM. |
#2
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Now the only thing left is figuring out how to increase the damage area of Torpedoes I Also want to ask do you know in LocData/English/m_carcasses - What ship is the Lion MK 4 Don't Think I've Seen it Anywhere ? Last edited by Neo Genesis; 12-29-2014 at 02:14 PM. |
#3
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Still testing with the Torpedos, im gonna edit THIS post now, when I have success.
The name of the Lion Mk4 in the m_carcasses.loc File is "#M_Name_Mothership_LionMk4" EDIT: I Got everything to blow up instantly, but in an rather "Small" Area... I Think an input of 9999999999 should blow up everything in the sector but it still only explodes in an very small radius... Still needs testing...
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Discord: Nocalora#6847 | SW3.Expansion Thread | SWX.MouseMovementFix | SWX.TUVMark+Src (.tuv editing Tool) | SWX.SLOTMark+Src (.ini Slots editing Tool) Last edited by nocalora29; 12-29-2014 at 06:21 PM. |
#4
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Nice to see someone still mods this game. I'd like to help but I haven't been playing SW for a long time.
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#5
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Nice to still see you around Goblin.
I Know you didn't mod the game in a long Time but... Do you maybe know how to Increase the existing Shield size of an Ship?
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Discord: Nocalora#6847 | SW3.Expansion Thread | SWX.MouseMovementFix | SWX.TUVMark+Src (.tuv editing Tool) | SWX.SLOTMark+Src (.ini Slots editing Tool) |
#6
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IIRC If you want to change 3D/visual size of a shield bubble you need to edit 3D model (3dStudio Max 8 with IMD plugin). Bubble size and shape is independent form the model so increasing the size of a ship doesn't automatically increase the size of a bubble.
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#7
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Do you have an Link for the Plugin?, I Can't find it.
also tried to Search the EGT and Starrover Forum, But no finds... Tried to Translate both sites with the Built-in Translation feature in Google Chrome but... Hell... This is just Broken as it can Get. ~Lil off-topic~ Do you by any chance Know something about the vanishment of Tech?, or why did the German modder website got downed anyway?, just curious.
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Discord: Nocalora#6847 | SW3.Expansion Thread | SWX.MouseMovementFix | SWX.TUVMark+Src (.tuv editing Tool) | SWX.SLOTMark+Src (.ini Slots editing Tool) |
#8
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Also you know that if torpedoes are fired at once from a gunship and gets too close to each other before reaching their target they Explode , it there any way to make them not explode even if they get too close to each other Last edited by Neo Genesis; 12-30-2014 at 12:47 PM. |
#9
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I Edited the same thing that I told you, but it seemingly has somekind of Limit...
-That I think is just collision detection, Sorry, I Don't really know how to avoid that... You could try to Delete the Torpedo's Mesh Collision spheres tho.
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Discord: Nocalora#6847 | SW3.Expansion Thread | SWX.MouseMovementFix | SWX.TUVMark+Src (.tuv editing Tool) | SWX.SLOTMark+Src (.ini Slots editing Tool) |
#10
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Sorry to bother you again but...
Do you maybe know how to Save global variables?, Because I'd like to save some Numbers and or Strings that I can Read/Load trough an Systems Activate.script File. I mean something Like this: if (VARIABLE=="2") then -- Do Stuff end; Is this somehow Possible to do?
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Discord: Nocalora#6847 | SW3.Expansion Thread | SWX.MouseMovementFix | SWX.TUVMark+Src (.tuv editing Tool) | SWX.SLOTMark+Src (.ini Slots editing Tool) |
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