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IL-2 Sturmovik The famous combat flight simulator.

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  #1  
Old 02-10-2009, 06:54 PM
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Originally Posted by Baron View Post
"Sorry for the ranting 1st post but i have been reading this forum for over a year now and just become annoyed at the amount of detail people want in game.... "


NP, the wishlist for this game is becomming redicilous to the extrem. (not just the "clickpits" thingy mind u)


Alot of people will be extremly dissepointed up on its release.


Will probably be an awsome game, but alot of whining and dissepontment will follow, belive it or not.

If you guys would take a minute to read this thread's title, you would see that it is not addressed to Oleg. It is an opinion thread, not a demand list.
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Old 02-10-2009, 08:56 PM
Baron Baron is offline
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True, but the same wishes is put forward in Oleg Maddox Room, that and everything else anyone can think of.

It will be what it will be and sooner or later (proppably later) everyone will get exactly what they want.

Just not on release.


And to be honest, after the gazilliont debate on the same subject its hard not to read "demand" or even "whaaaaa" instead of plain "opinion"



Anyways, not trying to derail anything so carry on good folks.

Last edited by Baron; 02-10-2009 at 09:02 PM.
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Old 02-08-2009, 05:41 PM
Antoninus Antoninus is offline
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Originally Posted by Warhound View Post
I am 100% on the same line as Bearcat.
How can grabbing a mouse ,panning your view and then clicking some button be more realistic and immersive?
Imagine if u built a complete Simpit, added every button imaginable...and then instead of using the buttons u added , u have to grab your mouse each time and pan all over the cockpit to press a few buttons.
I'm sure those with good simpits will love having their pit made redundant and being forced to use their mouse for the most mundane function.

In short: Yes to animated cockpits where every button moves according to what position it is in and possibly animated pilot arms, NO to clickable cockpits.

IMO if u want a clickable cockpit..build it around your pc and u have everything clickable ,fully immersive/realistic without being forced to use your mouse to pretend clicking such and such button.
Why do people come up again and again with this complete nonsense that clickpits would be the only way to control your sim? How can anybody seriously believe that anybody would be forced to use the mouse? Do you have any example where the introduction of clickable cockpits has destroyed the experience for others who don't use it? In MSFS or every sim with a clickable cockpits I know you can still map all commands to the keyboard, hotas etc. If you have the time , energy and money to build a full sized or partial cockpit mock up, fine for you. But only because you prefer a certain way how to play your sims does not mean that everyone else feels the same or even should be forced to do in your way. Sorry if this sounds a bit harsh but I am tired of hearing the same disproved arguments over and over again.

And simply clicking on a battery switch in a beautiful 3d cockpit is certainly more immersive for me than pressing shift+alt+B.
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Old 02-08-2009, 07:34 PM
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But only because you prefer a certain way how to play your sims does not mean that everyone else feels the same or even should be forced to do in your way. Sorry if this sounds a bit harsh but I am tired of hearing the same disproved arguments over and over again.
And it's quite possible that Oleg, who has clearly stated that he's not a fan, and clickpits are not going to happen, is getting bored of you whining.

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Originally Posted by Antoninus View Post
And simply clicking on a battery switch in a beautiful 3d cockpit is certainly more immersive for me than pressing shift+alt+B.
So be immersed in another sim?


I'd love it if everyone who keeps bleating about everything they need on this thread would go back and read what Oleg has said in interviews and then try and understand what he's saying. I'm hearing a minimum of respect for the man, just gimme, gimme, gimme.
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Old 02-08-2009, 07:44 PM
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Originally Posted by tagTaken2 View Post
And it's quite possible that Oleg, who has clearly stated that he's not a fan, and clickpits are not going to happen, is getting bored of you whining.



So be immersed in another sim?


I'd love it if everyone who keeps bleating about everything they need on this thread would go back and read what Oleg has said in interviews and then try and understand what he's saying. I'm hearing a minimum of respect for the man, just gimme, gimme, gimme.


The conclusion that I draw from Oleg's words are:

1. We will someday have a third party give this to us

2.Oleg does like function bind to key

3.He does not like the mouse click thing

4.He wants to attract MSFS people to his product, so maybe "third party" advanced engine management will be much sooner, rather than later. Especially since the recent fall, or demise of MSFS
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Old 02-08-2009, 08:26 PM
jasonbirder jasonbirder is offline
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Oleg, who has clearly stated that he's not a fan, and clickpits are not going to happen
I was hoping we were moving this argument away from the merits of click-pits (which as an input mechanism are a matter of taste) and towards the merits of making SOW-BOB a realistic and immersive combat flight simulator - something that has truly moved to another level...rather than simply being IL2 1946 with really really really really good graphics...

Lets be honest i'm never going to see the lovingly rendered shovel in the firemans hand as he feeds coal into the steam trains engine as i fly over it at 400mph and 300 feet am I?

But I will notice if my engine cuts out as I haven't switched my fuel flow from one tank to another won't I?
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Old 02-09-2009, 06:32 AM
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Originally Posted by SlipBall View Post
The conclusion that I draw from Oleg's words are:

1. We will someday have a third party give this to us


4.He wants to attract MSFS people to his product, so maybe "third party" advanced engine management will be much sooner, rather than later. Especially since the recent fall, or demise of MSFS
I'd love it if a third party was able to add this, among other things. I fly offline, so it does make a difference for me being able to start from scratch.

As for the lovingly rendered shovel , Oleg has said that he wants people to be able to use SoW engine to make documentary footage with... kind of like the stuff you might see in Dogfights, but with realistic flight modelling, and hopefully without that stupid 'intense' voiceover. So I think that's supposed to be why they're going berserk with the ground objects.
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Old 02-09-2009, 11:31 AM
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So I think that's supposed to be why they're going berserk with the ground objects.

I think there is a lot more to it than that.

We all need to keep open minds.
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Old 02-09-2009, 06:45 PM
Antoninus Antoninus is offline
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According to a poll last year in this forum around 40% would like to have clickable cockpits. That's certainly not a tiny fraction of the SOW user base, at least the active hardcore part of it. Clickpits just in some 3rd party planes would be fully ok for me, with Il-2 level complexity they are really a waste of time. Oleg has said that it will be already possible to animate each switch in the VCs, so the amount of work for aircraft modelers is already the same as in sims with clickable cockpits. I assume that Oleg and his team weren't lazy in the last 5 years and already have refined the core features and that we can expect some serious improvements there.

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Originally Posted by tagTaken2 View Post
And it's quite possible that Oleg, who has clearly stated that he's not a fan, and clickpits are not going to happen, is getting bored of you whining.
Oleg could as well change his mind one day, if he sees that there is continuous support for this feature over many years and that it could help to increase his customer base. If people just ask for something once followed by silence for years Oleg will naturally think that it is not really important. We don't have to lobby Oleg for an improved AI or offline campaigns, just the less obvious things. If BOB is really close to beta now he might consider which features to add for future incarnations.

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So be immersed in another sim?
With no serious competitor around and especially now after the demise of ACES and the MSFS/CFS series Oleg and SOW are currently the only hope to something as the ultimate combat flight sim one day.
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  #10  
Old 02-09-2009, 08:48 PM
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Originally Posted by Antoninus View Post
According to a poll last year in this forum around 40% would like to have clickable cockpits.

I think that we who strongly advocate for more complex startup's and complex systems management, should reframe from using the term or word "clickable"

Just the word "clickable" can turn off a whole lot of people. What we want is press a key or button, and watch as the function takes place. Need to prime the engine, press the button/key assigned to that function 3 or 4 time's or what ever it take's. Need to switch fuel tank's??? press the key/button to achieve that task. You will find that looking at a switch with your eyes, and then using your hand to press a key/button, and then see/hear it move, is totally natural! and will seem as though you touched that switch and felt it move.

"clickable" using the "mouse" will not work in a combat sim, but let's say a pad, or hotas such as the one's CH puts out, where you could program multiple functions would work ideally...I think it very important that we drop that word "clickable" in this discussion...and remove it from the title!!!!
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Last edited by SlipBall; 02-09-2009 at 09:41 PM.
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