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IL-2 Sturmovik The famous combat flight simulator. |
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#1
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If you guys would take a minute to read this thread's title, you would see that it is not addressed to Oleg. It is an opinion thread, not a demand list. ![]()
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#2
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True, but the same wishes is put forward in Oleg Maddox Room, that and everything else anyone can think of.
It will be what it will be and sooner or later (proppably later) everyone will get exactly what they want. Just not on release. And to be honest, after the gazilliont debate on the same subject its hard not to read "demand" or even "whaaaaa" instead of plain "opinion" Anyways, not trying to derail anything so carry on good folks. Last edited by Baron; 02-10-2009 at 09:02 PM. |
#3
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And simply clicking on a battery switch in a beautiful 3d cockpit is certainly more immersive for me than pressing shift+alt+B. |
#4
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I'd love it if everyone who keeps bleating about everything they need on this thread would go back and read what Oleg has said in interviews and then try and understand what he's saying. I'm hearing a minimum of respect for the man, just gimme, gimme, gimme. |
#5
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The conclusion that I draw from Oleg's words are: 1. We will someday have a third party give this to us 2.Oleg does like function bind to key 3.He does not like the mouse click thing 4.He wants to attract MSFS people to his product, so maybe "third party" advanced engine management will be much sooner, rather than later. Especially since the recent fall, or demise of MSFS ![]()
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GigaByteBoard...64bit...FX 4300 3.8, G. Skill sniper 1866 32GB, EVGA GTX 660 ti 3gb, Raptor 64mb cache, Planar 120Hz 2ms, CH controls, Tir5 |
#6
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Lets be honest i'm never going to see the lovingly rendered shovel in the firemans hand as he feeds coal into the steam trains engine as i fly over it at 400mph and 300 feet am I? But I will notice if my engine cuts out as I haven't switched my fuel flow from one tank to another won't I? |
#7
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As for the lovingly rendered shovel ![]() |
#8
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I think there is a lot more to it than that. We all need to keep open minds.
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![]() Personally speaking, the P-40 could contend on an equal footing with all the types of Messerschmitts, almost to the end of 1943. ~Nikolay Gerasimovitch Golodnikov |
#9
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According to a poll last year in this forum around 40% would like to have clickable cockpits. That's certainly not a tiny fraction of the SOW user base, at least the active hardcore part of it. Clickpits just in some 3rd party planes would be fully ok for me, with Il-2 level complexity they are really a waste of time. Oleg has said that it will be already possible to animate each switch in the VCs, so the amount of work for aircraft modelers is already the same as in sims with clickable cockpits. I assume that Oleg and his team weren't lazy in the last 5 years and already have refined the core features and that we can expect some serious improvements there.
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With no serious competitor around and especially now after the demise of ACES and the MSFS/CFS series Oleg and SOW are currently the only hope to something as the ultimate combat flight sim one day. |
#10
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I think that we who strongly advocate for more complex startup's and complex systems management, should reframe from using the term or word "clickable" Just the word "clickable" can turn off a whole lot of people. What we want is press a key or button, and watch as the function takes place. Need to prime the engine, press the button/key assigned to that function 3 or 4 time's or what ever it take's. Need to switch fuel tank's??? press the key/button to achieve that task. You will find that looking at a switch with your eyes, and then using your hand to press a key/button, and then see/hear it move, is totally natural! and will seem as though you touched that switch and felt it move. "clickable" using the "mouse" will not work in a combat sim, but let's say a pad, or hotas such as the one's CH puts out, where you could program multiple functions would work ideally...I think it very important that we drop that word "clickable" in this discussion...and remove it from the title!!!! ![]()
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GigaByteBoard...64bit...FX 4300 3.8, G. Skill sniper 1866 32GB, EVGA GTX 660 ti 3gb, Raptor 64mb cache, Planar 120Hz 2ms, CH controls, Tir5 Last edited by SlipBall; 02-09-2009 at 09:41 PM. |
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