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IL-2 Sturmovik The famous combat flight simulator. |
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#1
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According to a poll last year in this forum around 40% would like to have clickable cockpits. That's certainly not a tiny fraction of the SOW user base, at least the active hardcore part of it. Clickpits just in some 3rd party planes would be fully ok for me, with Il-2 level complexity they are really a waste of time. Oleg has said that it will be already possible to animate each switch in the VCs, so the amount of work for aircraft modelers is already the same as in sims with clickable cockpits. I assume that Oleg and his team weren't lazy in the last 5 years and already have refined the core features and that we can expect some serious improvements there.
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With no serious competitor around and especially now after the demise of ACES and the MSFS/CFS series Oleg and SOW are currently the only hope to something as the ultimate combat flight sim one day. |
#2
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I think that we who strongly advocate for more complex startup's and complex systems management, should reframe from using the term or word "clickable" Just the word "clickable" can turn off a whole lot of people. What we want is press a key or button, and watch as the function takes place. Need to prime the engine, press the button/key assigned to that function 3 or 4 time's or what ever it take's. Need to switch fuel tank's??? press the key/button to achieve that task. You will find that looking at a switch with your eyes, and then using your hand to press a key/button, and then see/hear it move, is totally natural! and will seem as though you touched that switch and felt it move. "clickable" using the "mouse" will not work in a combat sim, but let's say a pad, or hotas such as the one's CH puts out, where you could program multiple functions would work ideally...I think it very important that we drop that word "clickable" in this discussion...and remove it from the title!!!! ![]()
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GigaByteBoard...64bit...FX 4300 3.8, G. Skill sniper 1866 32GB, EVGA GTX 660 ti 3gb, Raptor 64mb cache, Planar 120Hz 2ms, CH controls, Tir5 Last edited by SlipBall; 02-09-2009 at 09:41 PM. |
#3
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Just the word "clickable" can turn off a whole lot of people. What we want is press a key or button, and watch as the function takes place. Need to prime the engine, press the button/key assigned to that function 3 or 4 time's or what ever it take's. Need to switch fuel tank's??? press the key/button to achieve that task. You will find that looking at a switch with your eyes, and then using your hand to press a key/button, and then see/hear it move, is totally natural! and will seem as though you touched that switch and felt it move.
"clickable" using the "mouse" will not work in a combat sim, but let's say a pad, or hotas such as the one's CH puts out, where you could program multiple functions would work ideally...I think it very important that we drop that word "clickable" in this discussion...and remove it from the title!!!! ![]() i agree. itd be more stuff to map, but if thats your flavor ice cream, i think there might be decent immersion there |
#4
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SlipBall,
Good post. Nail and head come to mind. Happy landings, Talisman |
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