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IL-2 Sturmovik The famous combat flight simulator. |
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Thread Tools | Display Modes |
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#1
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Having the button move when activated and having it move when clicked with a mouse are two very different things.. In 46 right now.. there are several functions that are programmable and that have switches or knobs that move when you activate the commands.. from the K-14 gunsight in the Mustang to the P-40s lights... great stuff IMO.... but if those cammonads were clickable.. I'd still have them mapped to my HOTAS... and with TIR and zoom programmed on my HOTAS seeing the key is no more intuitive or cumbersome than looking down at it.. and then hitting the corresponding key on my HOTAS. Quote:
I disagree totally.... I think that if the features were programmed in as a level of CEM then some people would flock to it.. and again.. as long as the function were mappable and had a visibly corresponding action in the virtual cockpit to any modelled action ... not necessarily clickable with a mouse but visibly corresponding it would be a good thing...... Y'see for me.. the idea of doing any virtual flying with a mouse even iof it is clicking functions on a virtual pit... is counter immersive............. but hey.. that's me. Last edited by Bearcat; 02-08-2009 at 04:44 AM. |
#2
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Having a mouse curser floating over the cockpit switches kills immersion for me. Mapping the switches to my Hotas works very well. Now if the pilots hand and arm moves to flick the switches and nobs even better.
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#3
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I am 100% on the same line as Bearcat.
How can grabbing a mouse ,panning your view and then clicking some button be more realistic and immersive? Imagine if u built a complete Simpit, added every button imaginable...and then instead of using the buttons u added , u have to grab your mouse each time and pan all over the cockpit to press a few buttons. I'm sure those with good simpits will love having their pit made redundant and being forced to use their mouse for the most mundane function. In short: Yes to animated cockpits where every button moves according to what position it is in and possibly animated pilot arms, NO to clickable cockpits. IMO if u want a clickable cockpit..build it around your pc and u have everything clickable ,fully immersive/realistic without being forced to use your mouse to pretend clicking such and such button. |
#4
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I'm totally wiht Bearcat on this as well.
Using a mouse is gamey, at best.
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![]() Personally speaking, the P-40 could contend on an equal footing with all the types of Messerschmitts, almost to the end of 1943. ~Nikolay Gerasimovitch Golodnikov |
#5
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But ignoring the pluses and minuses of a "clickpit" interface...which as has already been pointed out could quite easily be fully mappable...what about incorporating all the functionality...making it more of a Sim...less of a game...
Realistic Navigation and radios, realistic start up procedures...realistic engine management (with appropriate problems when mis-handled) realistic fuel management and switch-ology etc etc...even failures/gun jams etc etc modelled... Particularly if we incorporate more realistic FMs with true levels of torque/ground handling issues...more realistic landing parameters etc etc Surely that would be a tremendous addition to SOW-BOB rather than a continuation of the "air-quake" environment we have now. |
#6
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That would be the ultimate WW2 flight simulater, I'm droooooooling just thinking about such a product...I think very few of us could handle the demands of such a game. Most here perfer to press (I), cut across the grass, and fly with map icons. That is the type of pilot, that is Oleg's sales base. but, I think that it possible, if 1C put different skill levels in the game. Almost every game has that skill level "Expert" to choose, that would be great to have a choice of skill level
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GigaByteBoard...64bit...FX 4300 3.8, G. Skill sniper 1866 32GB, EVGA GTX 660 ti 3gb, Raptor 64mb cache, Planar 120Hz 2ms, CH controls, Tir5 |
#7
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Clickpits.... no... not a good idea.
Reasoning... When using 6DOF, looking behind me like a crazed schitzo trying to shake the 109 off my six, whilst being buffetted by winds, flak and others... last thing I want to click by accident was the bail out lever, or perhaps the landing gear.. or perhaps fuel dump or engine... As one chap mentioned, the only reason why realistic engine management would be good is to identify problems... not fun for real pilots.... What happens if you have a problem on the ground... "CLICK REFLY"... Bulltard!! I have enough difficulties getting co-ops off the ground with the amount of rejoins etc etc.. last thing I want is a malfunction in the beginning of the flight. In real flight you dont take off... in flight YOU LAND.. thats it... (or crash if worse). In this game (co-ops) it can be an hour before my 20 pilots are off the ground without software or connection errors..!!! having a pilot sitting in the seat, or crew pushing the buttons as you punch away on the k'board is a good idea... detailed ground targets... BAD IDEA.. I dont care how detailed the grnd targets are when im looking down a bomb sight at 30,000 feet!!! I'm not going to see it!! having a nice damage model, good engine management, realistic flight model (unlike some russian aircraft modeled in this game - or even the P51!!) would be nice...dont forget the P51 would have been a great plane if you could manage your fuel tanks properly in 1946. What I really want..... IS THE GAME (and thats all it is) TO COME OUT SOME TIME THIS YEAR!!! not next decade... sorry for the whinge.. but you cant make everyone happy and I think that creating updates every 6 months is a much better process than trying to get the game spot on 1st time... Remember lock on...?? yup, bought it.. learnt to fly the planes after 4 weeks of constant writing quick notes and learning the sequences of buttons blah.. only to find out that after mission 1 in the campaign I couldnt go further as there was an inherent problem with the game. It was locked up for 2 years when i HAD TO BUY A PATCH to get it to work!!! no no no no no....... lets have the game out THIS YEAR and have all the extra un necessary "grass blowing in the wind" details later... if people REALLY want that detail.... do what we used to do before computers TRY GOING OUTSIDE AND LOOKING AT THE GRASS!!! Come on people, we seem to be going over and over the same topics again and again... when will we see the game released? Sorry for the ranting 1st post but i have been reading this forum for over a year now and just become annoyed at the amount of detail people want in game.... oh and btw.. it only costs £80 for an hour flying lesson... you can push all the buttons you want then. If you cant afford that save up!! its only twice the cost of this game I ordered 2 years ago ... and cant get a bl00dy refund!! I WANT MY SIM!!!!! |
#8
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"Sorry for the ranting 1st post but i have been reading this forum for over a year now and just become annoyed at the amount of detail people want in game.... "
NP, the wishlist for this game is becomming redicilous to the extrem. (not just the "clickpits" thingy mind u) Alot of people will be extremly dissepointed up on its release. Will probably be an awsome game, but alot of whining and dissepontment will follow, belive it or not. |
#9
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To differentiate itself from IL2 1946...SOW-BOB will have to differ in some fairly significant way...
That may well prove to be graphical improvements leaving the actual game content essentially the same... Or an exceptional campaign system (perhaps a la Falcon 4.0) (and the corresponding incorporation of radio traphic) Or it may be a significant improvement in the fidelity of the simulation itself...more realistic FMs and Flight procedures... Or it could be a combination of all 3 Oleg has already indicated that the graphics will be significantly better...but as that doesn't in any substantive way change the game itself...its little wonder that people are discussing what he will be doing with the simulation itself and with the campaign engine... |
#10
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It is all a matter of perspective (one´s own perspective).
Clicking cockpit: you need to look at the real (sim) cockpit to find where the button or level is (as the real pilots did in theirs 109 or spitfire cockpits). Perphaps unnatural way of cominucating with the plane but really inmersive (you learn to operate the plane as the real pilots did as you are looking at the "same" places). Keyboard cockpit: You look at your keyboard or use your hotas. More natural way of comunicating with the plane but, for me, far far less inmersive. It is a matter of preference but, please, put it as an option for those that like it. PD: You dont clicking-fight. Because the most important controls is in your hotas. Don´t be afraid of that. |
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