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IL-2 Sturmovik The famous combat flight simulator.

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  #1  
Old 11-07-2013, 06:21 PM
pandacat pandacat is offline
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So quiet these few days in the forum. So time to beat an old dead horse lol. Is there any way that DT can correct these instrumental inaccuracies in the next patch. I understand all the talks about realism or relative advantage etc. Why can't we just correct ALL the inaccuracies on ALL planes, so that everybody is on an equal footing.

Also in terms of light stick force on P-51, would changes ingame stick reponse curves help with this issue? Or is it more inherent modeling issue and CoG related that it can't be addressed by simply altering response curves?
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  #2  
Old 11-07-2013, 08:15 PM
MaxGunz MaxGunz is offline
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Quote:
Originally Posted by pandacat View Post
Why can't we
We? I had no idea that you're on Daidalos. Good job!

Quote:
Also in terms of light stick force on P-51, would changes ingame stick reponse curves help with this issue? Or is it more inherent modeling issue and CoG related that it can't be addressed by simply altering response curves?
Was already addressed in this thread. It's not a problem.
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Old 11-07-2013, 10:12 PM
sniperton sniperton is offline
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Originally Posted by pandacat View Post
Why can't we just correct ALL the inaccuracies on ALL planes, so that everybody is on an equal footing.
It would be a lot of work, I guess, and it wouldn't address the problem that some instruments are hardly legible anyway. I would vote for a quicker solution, an optional extension of the speed bar with flight data available to the pilot of that particular plane type in that particular cockpit. Could be something like an in-game UDPSpeed. Just a wishful idea, don't shoot me...
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Old 11-07-2013, 10:16 PM
pandacat pandacat is offline
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Originally Posted by sniperton View Post
It would be a lot of work, I guess, and it wouldn't address the problem that some instruments are hardly legible anyway. I would vote for a quicker solution, an optional extension of the speed bar with flight data available to the pilot of that particular plane type in that particular cockpit. Could be something like an in-game UDPSpeed. Just a wishful idea, don't shoot me...
That'll work, too. As long as it's accurate.
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  #5  
Old 11-08-2013, 10:52 AM
sniperton sniperton is offline
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Originally Posted by pandacat View Post
That'll work, too. As long as it's accurate.
What I suggest is a new (easier) difficulty setting with direct access to the flight data the game engine uses for computations. So far it would/could be accurate, and 'everybody [in every plane] could be on an equal footing' in this respect.
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