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| IL-2 Sturmovik The famous combat flight simulator. |
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#1
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There's also a fair bit of love for the Mustang so even if it had bad trim they would still love it to death and tell you the trim was godly. You'd need to get a hold of a real warbird pilot expert with more of a test pilot like attitude.
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#2
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I recall him praising the Mustang's range effusively, but being a bit more reserved about its maneuverability. Also, it seems a bit strange that instruments in each plane in IL2 are modeled individually. Most countries standardized around one or two models of a particular instrument, so a particular model should be the same regardless of what plane it's installed in. |
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#3
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A bit more reasonably, the different countries/manufacturers used different fluid and balls in the slip gauges and where they were different the IL2 gauge takes that into account.
Obviously not every little tidbit on every model got complete full treatment even with the upgrades that some models did get. They may have stopped short of counting rivets as well as not having oleos in the struts of all planes or gotten every compass right for that matter but they did get a whole lot in and done without saying about all of it. There have been more than a few cries of bug where no, it was deliberate simulation of actual history. |
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#4
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In a flight sim where there is a one-eyed tunnel vision view instead of a full range field of view and an absolute dependence upon the instrument displays instead of a seat of the pants 'feel', accurate instrument displays in a full-real cockpit seem to me to be both fairer and more realistic than the current method. I would assume that the 'correct' data would be available via Devicelink, which would confer an unfair advantage on those who were able to take the trouble and expense of setting up an accurate and/or (at least) legible cockpit display on a second screen. Isn't that the same class of exploit that the thrice cursed trim delay cheers horseback |
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#5
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Do you have any difficulty making charges against Maddox Games and DT for not checking when you don't check what they have done? Just wondering. |
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#6
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Since the various Devicelink posts that I have read never specifically addressed the issue of delays or accuracy and since the ‘correct’ information is clearly also generated (and scrupulously tracked by the game), it made sense—and continues to make sense—to me that the Devicelink data would be the full accurate Magilla, including stuff like a climb and dive indicator, a turn and bank display, an altimeter, critical engine instruments and fuel states—even for aircraft whose cockpit displays don’t include these things or in the case of fuel tanks, don’t work in the cockpit display. I am surprised and disappointed to hear that it might not, but since you clearly didn’t check your own assumptions and claims about the Mustang video I linked, you might want to back off on the righteous indignation. You say that Devicelink “should reflect what you see in the cockpit”; have you checked to confirm that this claim is correct or are you playing the “I (assume I) know and you don’t” card—again? cheers horseback |
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#7
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Max, I, too, am sceptical about horseback's issue regarding P-51 trimming (I think P-51 trimming is just normal compared to other planes), but I completely agree with this point by him:
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#8
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You can run IL2 in a window and put a bank of virtual instruments run through devicelink below, above or to the sides of the IL2 window. They don't have to be physical gauges. I believe that Maddox Games did the best job they could given hardware, time and money. I keep seeing people who know little of making such games work pulling "it needs" critiques out of their imaginations. Sure, it needs to be real planes for all the good that will do! |
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#9
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My point is not advantage/disadvantage in the sense of competitiveness. I rarely fly online, and I don't complain about others having what I don't have (but could have if I wished to convert our flat to a hanger). My point is more theoretical. What we call 'full realism' (e.g. in Il2 settings) is basically the faithful representation of one fraction of the sensual input a RL pilot has. It's faithful, but I wouldn't call it 'realistic', for it very much limited in its scope. This is the truth, but not the full truth, so to say. Wonder Woman View, on the other hand, represents a different approach as it transforms the widest range of RL sensual inputs into one single artificial image which is unrealistic as to details, but more faithful to the 'big picture' (a sort of substitute for the inner ear, peripheral vision, etc). Between these two extremes there are very few possibilities ingame, speedbar on/off, but what else? When horseback requires the ball to be less 'realistic' and more accurate, or the actual trim setting be displayed somehow, then it's a legitimate wish IMHO.
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#10
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Am I reading that some of the cockpit instruments are inaccurate? Meaning even if you see your turn and bank ball centered, your plane is actually skidding?
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