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#1
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#2
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No need for me using keyboard for clickable start up , moving mouse with
pointing arrow over switches by clicking mouse to trigger all start up procedure with mouse is fair enough , pretty quick and not as much bothering at all . Typing assigned keys on keyboard would certainly kill my immersion |
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#3
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#4
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For most people even a generic panel is a huge investment, not to mention a complete cockpit mock up where every switch and lever sits on the right place.
And why should a clickable VC prevent anybody from mapping any function he desires to the keyboard or other externals? You can still play any flightsim just with the keyboard alone despite probably all simmers have at least a joystick. |
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#5
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I am not a computer nerd but I think a cockpit that is programmed as a graphical map or with funktions triggered by pressing a key is something complete different. So I don't see how one could map keys for a panel that is programmed as purely clickable.
I know the clickable panel from Battle of Britain Wings of Victory. I didn't like it that much because the mouse is very imprecise and it takes some time to move it from A to B and back to C. While in reality you'll be much quicker with your hands (or with keys). Imagine doing this while in flight. You'll take your hand off the stick for quite a while whereas in reality is was much less time used to press a button. And you have to make mouse movements rather slow because otherwise you would overstear with the mouse and you would spend even more times in regulating the mouse cursor position. Furthermore you have to press a key to toggle the cockpit clicking function on because the mouse is needed in other modes to. It would be quite tedious to click on the in game map and to actuate a switch through it. But above all it can be very difficult to click the right button if they are very close and the mapping wasn't that well done. This was the case sometimes in Battle of Britain Wings of Victory ... No, I really think that key pressing is much more convenient and realistic. If you want to build a cockpit or not. Btw I do believe that building a cockpit may be not that expensive as one might guess if you stick to simple solutions and not first class materials. Plywood can do btw. Why not detach the keys of an old keybord and wire it accordingly? Last edited by 41Sqn_Stormcrow; 09-18-2008 at 10:30 PM. |
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#6
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I think that Oleg does not realize, how many of us would enjoy a full start-up when we are off line...on-line too, for that matter
__________________
GigaByteBoard...64bit...FX 4300 3.8, G. Skill sniper 1866 32GB, EVGA GTX 660 ti 3gb, Raptor 64mb cache, Planar 120Hz 2ms, CH controls, Tir5 |
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#7
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#8
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__________________
Find my missions and much more at Mission4Today.com Last edited by IceFire; 09-19-2008 at 03:19 AM. |
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#9
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Why don't know?... some 5-6 years ago I was asking on the forums... and real pilots... Voting of hardcore players - 1 per 100-120... Voting of pilots - want all, but only for one time test of interest. Then will switch it off... Also... I remeber some developers of other sims were on the way to make start up complex... Where their sims? Even with not precise start up for each aircraft modelled they were bankrupt... and the projects and companies were closed sold , etc... I won't such situation with me. I want the long life of the new series and to get commercial success... or for what I'm so hard working? For the MS FS fans third party developers we will offer in time many things... So we will probably grab their attention very well... Experience of MS FS is good sample, and at the same time with MS CFS - bad sample... So we will have our own way that to get attention of both alternative-opposite groups of users, creators, etc... |
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#10
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The two things might be completely different, but they are not mutually exclusive. FSX has clickable VCs and you can still map each function to the keyboard, hotas and more fanciful devices. |
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