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IL-2 Sturmovik The famous combat flight simulator.

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  #1  
Old 09-18-2008, 02:31 PM
Inadaze Inadaze is offline
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Originally Posted by csThor View Post
Quite frankly I'd rather have an immersive and rewarding offline campaign á la Red Baron II, but that's just me.
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  #2  
Old 09-18-2008, 03:11 PM
Jumo211 Jumo211 is offline
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No need for me using keyboard for clickable start up , moving mouse with
pointing arrow over switches by clicking mouse to trigger all start up procedure with mouse is fair enough , pretty quick and not as much bothering at all .
Typing assigned keys on keyboard would certainly kill my immersion
  #3  
Old 09-18-2008, 03:21 PM
Feuerfalke Feuerfalke is offline
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Originally Posted by Jumo211 View Post
No need for me using keyboard for clickable start up , moving mouse with
pointing arrow over switches by clicking mouse to trigger all start up procedure with mouse is fair enough , pretty quick and not as much bothering at all .
Typing assigned keys on keyboard would certainly kill my immersion
I wouldn't put it that way. Think about building a panel with the switches, then you'd be glad to be able to map the functions to keys.
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Old 09-18-2008, 07:44 PM
Antoninus Antoninus is offline
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For most people even a generic panel is a huge investment, not to mention a complete cockpit mock up where every switch and lever sits on the right place.

And why should a clickable VC prevent anybody from mapping any function he desires to the keyboard or other externals? You can still play any flightsim just with the keyboard alone despite probably all simmers have at least a joystick.
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Old 09-18-2008, 10:26 PM
41Sqn_Stormcrow
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I am not a computer nerd but I think a cockpit that is programmed as a graphical map or with funktions triggered by pressing a key is something complete different. So I don't see how one could map keys for a panel that is programmed as purely clickable.
I know the clickable panel from Battle of Britain Wings of Victory.

I didn't like it that much because the mouse is very imprecise and it takes some time to move it from A to B and back to C. While in reality you'll be much quicker with your hands (or with keys). Imagine doing this while in flight. You'll take your hand off the stick for quite a while whereas in reality is was much less time used to press a button.

And you have to make mouse movements rather slow because otherwise you would overstear with the mouse and you would spend even more times in regulating the mouse cursor position.

Furthermore you have to press a key to toggle the cockpit clicking function on because the mouse is needed in other modes to. It would be quite tedious to click on the in game map and to actuate a switch through it.

But above all it can be very difficult to click the right button if they are very close and the mapping wasn't that well done. This was the case sometimes in Battle of Britain Wings of Victory ...

No, I really think that key pressing is much more convenient and realistic. If you want to build a cockpit or not.

Btw I do believe that building a cockpit may be not that expensive as one might guess if you stick to simple solutions and not first class materials. Plywood can do btw. Why not detach the keys of an old keybord and wire it accordingly?

Last edited by 41Sqn_Stormcrow; 09-18-2008 at 10:30 PM.
  #6  
Old 09-18-2008, 11:26 PM
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SlipBall SlipBall is offline
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I think that Oleg does not realize, how many of us would enjoy a full start-up when we are off line...on-line too, for that matter It would also attract many of the FS croud, who would probably fly and enjoy non combat roles, with the FM, co-pilot, weather, SU-26 etc.
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  #7  
Old 09-19-2008, 02:55 AM
ChosenOne ChosenOne is offline
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Originally Posted by SlipBall View Post
I think that Oleg does not realize, how many of us would enjoy a full start-up when we are off line...on-line too, for that matter It would also attract many of the FS croud, who would probably fly and enjoy non combat roles, with the FM, co-pilot, weather, SU-26 etc.
Exactly!!! +1
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Old 09-19-2008, 03:16 AM
IceFire IceFire is offline
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Originally Posted by SlipBall View Post
I think that Oleg does not realize, how many of us would enjoy a full start-up when we are off line...on-line too, for that matter It would also attract many of the FS croud, who would probably fly and enjoy non combat roles, with the FM, co-pilot, weather, SU-26 etc.
Still...the specific knowledge involved would exceed that of what MOST virtual pilots know. A few might really enjoy the complex startup procedure but that has to be weighed against an already lengthy development period for each plane. I know what you're getting at for sure but I think the benefit doesn't add up to nearly enough.
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Last edited by IceFire; 09-19-2008 at 03:19 AM.
  #9  
Old 10-30-2008, 02:37 PM
Oleg Maddox Oleg Maddox is offline
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Quote:
Originally Posted by SlipBall View Post
I think that Oleg does not realize, how many of us would enjoy a full start-up when we are off line...on-line too, for that matter It would also attract many of the FS croud, who would probably fly and enjoy non combat roles, with the FM, co-pilot, weather, SU-26 etc.

Why don't know?... some 5-6 years ago I was asking on the forums... and real pilots...
Voting of hardcore players - 1 per 100-120...
Voting of pilots - want all, but only for one time test of interest. Then will switch it off...

Also... I remeber some developers of other sims were on the way to make start up complex... Where their sims? Even with not precise start up for each aircraft modelled they were bankrupt... and the projects and companies were closed sold , etc...
I won't such situation with me. I want the long life of the new series and to get commercial success... or for what I'm so hard working?

For the MS FS fans third party developers we will offer in time many things... So we will probably grab their attention very well... Experience of MS FS is good sample, and at the same time with MS CFS - bad sample...
So we will have our own way that to get attention of both alternative-opposite groups of users, creators, etc...
  #10  
Old 09-19-2008, 07:23 PM
Antoninus Antoninus is offline
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Originally Posted by KG26_Alpha View Post
what about cruise, attack and landing procedures ???? You're going to make pilots balance fuel turn valves set throttles use correct pitch and landing plates ? You might fool yourself that throwing some switches to start your plane adds immersion but it will soon stop at the first sight of the enemy and panic takes over
That's what makes the idea of a combined procedures and combat flight sim so attractive for me. Imagine you forget to arm your weapons before engaging, select another fuel tank before you jettison the drop tanks or you end in a fireball because you forgot to depressurize your fuel tank.


Quote:
Originally Posted by proton45 View Post
I think that fully clip-able cockpits could (should) be a featured detail of a 3rd party aeroplane builder. Something like "Wings of Power" for the "SoW BoB" series...
That's exactly what I hope for. I think we all agree that it is impossible for Oleg to model countless planes in full detail.


Quote:
Originally Posted by 41Sqn_Stormcrow View Post
I am not a computer nerd but I think a cockpit that is programmed as a graphical map or with funktions triggered by pressing a key is something complete different. So I don't see how one could map keys for a panel that is programmed as purely clickable.
The two things might be completely different, but they are not mutually exclusive. FSX has clickable VCs and you can still map each function to the keyboard, hotas and more fanciful devices.
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