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#1
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I think that Oleg does not realize, how many of us would enjoy a full start-up when we are off line...on-line too, for that matter
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GigaByteBoard...64bit...FX 4300 3.8, G. Skill sniper 1866 32GB, EVGA GTX 660 ti 3gb, Raptor 64mb cache, Planar 120Hz 2ms, CH controls, Tir5 |
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#2
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#3
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Find my missions and much more at Mission4Today.com Last edited by IceFire; 09-19-2008 at 02:19 AM. |
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#4
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I wonder how many people would want to wait around, while the ground crew of their 109 hand crank up the inertial starter, and then have to wait while the crew take their step ladder away, while they are being vulched? Just starting up a WWII era fighter is a team effort, and this can't really be effectively simulated with the scope of a sim like these. Last edited by Skoshi Tiger; 09-19-2008 at 03:36 AM. |
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#5
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I enjoy the more or less simple start up procedure of a switching on the magneto, turning on the fuel cocks, pumping the fuel, and starting the engine. Especially if you have too pump the fuel a certain number of times for the engine to start. Its interesting how many times I fail to give it enough pumps when I'm in a hurry to get airborne. Hearing the engine cough a few times almost start and fail, pump a few more times, start button, more caughing and finally it bursts to life with a roar.
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#6
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IMO complex engine start-up procedures is one of those "game-play" features that looks good on a box...and I'm sure that their are a few on-line servers and (or) a few off-line mission builders that will either insist on this procedure or will make it a required step for online participation...but I think that after the novelty wares off MOST people will basically skip this "immersion detail"...
I think that Olegs time (at this point) is best spent working on AI behavior and/or optimizing CPU usage... I think that fully clip-able cockpits could (should) be a featured detail of a 3rd party aeroplane builder. Something like "Wings of Power" for the "SoW BoB" series... |
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#7
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LMAO...so true. I have to admit the option would be kinda cool, but definitely not a deal-breaker for me. While immersion and vicarious experiences are the driving reasons I fly these things, I don't really need the complexity of true startup procedures...nor the misfires and mechanical failures. |
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#8
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I'll bet you all $5.00 you'd still buy the game if it spawned on the airstrip already running.
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#9
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Hmmmmmm
Here's an idea then............. as the AAA are going to be "mannable" how about having real time ground crew to start engines, sit on wings to help pilots taxi, change tyres clean pit wind shields............ OOhhh............ How about I have a phone in my cottage in SoW letting me know there's impending doom lurking in the skies over the channel..............Brrrriinnggg............"That you Pinkie ???" Yessss..........."Look smart old boy, Jerries decide to ruin tiffin this afternoon, there's a bit of a bee hive on the way with taters for us by the look of it"...... quaff quaff quaff ....... Ooooh and then I hop in in my AC Royal and whizz through the glorious country lanes to the nearest airstrip.................blah blah blah I think 1c should just keep to the format that works best, click able pits is just not right for this style of sim, maybe a 777 plodding along at 40,000ft sure but trying to click switches in fighter planes ..........hmmmm ..................keyboard for me please any time...... As for start up procedures..lol..........what about cruise, attack and landing procedures ???? You're going to make pilots balance fuel turn valves set throttles use correct pitch and landing plates ? You might fool yourself that throwing some switches to start your plane adds immersion but it will soon stop at the first sight of the enemy and panic takes over Edit> Speelling Last edited by KG26_Alpha; 09-19-2008 at 04:34 PM. |
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#10
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Completely agree |
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