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King`s Bounty: Warriors of the North Next game in the award-winning King’s Bounty series

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  #1  
Old 10-30-2012, 09:42 PM
Muckraker Muckraker is offline
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**GAME-STOPPING BUG ON FIRST ISLAND**

I've scoured the island over and over and unless I missed something obvious it appears I'm stuck in a loop of impossibility.

I need the dragon tooth from Eric but he demands I bring him back troops. One of these troops is Ancient Bear (5). The animal trainer WAS the only guy that sells Ancient Bears but he will not sell me anything because I am on his quest to find his items floating in the water. I need a boat to get the items. There is a magic barrier blocking the way to the boat. I'm assuming the barrier goes away when I get the 5th dragon tooth and kill the necromancer but it appears impossible to get the 5th dragon tooth.

Is it possible to abandon a quest so I can buy bears again? Anyone know of a solution to this problem? I suspect I'll probably have to start over and buy the Ancient Bears early.

Anyway, it's a pretty huge and annoying bug since the first island is painstakingly slow and incredibly boring.
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  #2  
Old 10-30-2012, 09:50 PM
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Zechnophobe Zechnophobe is offline
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Quote:
Originally Posted by Muckraker View Post
**GAME-STOPPING BUG ON FIRST ISLAND**

I've scoured the island over and over and unless I missed something obvious it appears I'm stuck in a loop of impossibility.

I need the dragon tooth from Eric but he demands I bring him back troops. One of these troops is Ancient Bear (5). The animal trainer WAS the only guy that sells Ancient Bears but he will not sell me anything because I am on his quest to find his items floating in the water. I need a boat to get the items. There is a magic barrier blocking the way to the boat. I'm assuming the barrier goes away when I get the 5th dragon tooth and kill the necromancer but it appears impossible to get the 5th dragon tooth.

Is it possible to abandon a quest so I can buy bears again? Anyone know of a solution to this problem? I suspect I'll probably have to start over and buy the Ancient Bears early.

Anyway, it's a pretty huge and annoying bug since the first island is painstakingly slow and incredibly boring.
The animal trainer doesn't sell those, the guy out in the woods on the far side of the island does, and he sells plenty of them.
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  #3  
Old 10-30-2012, 10:01 PM
Muckraker Muckraker is offline
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Originally Posted by Zechnophobe View Post
The animal trainer doesn't sell those, the guy out in the woods on the far side of the island does, and he sells plenty of them.
Thank you, thank you, thank you!

Moderator feel free to wipe that last post since the only bug is the one in my brain.

The bears are sold in the "Lair" at the very top of the snowy mountains for anyone else as blind as me.
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  #4  
Old 10-30-2012, 09:52 PM
QNk QNk is offline
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Originally Posted by camelotcrusade View Post
Destruction isn't activating: This ability should add crit chance to rage skills but no one has confirmed an actual critial on any type of rage ability. Modders were also unsuccessful activating a crit after upping the chance to 80%. Something is wrong.
Destruction applies crit chance to spells cast from spellbook (supposedly), not rage skills. It's the equivalent of Icy Rage, but for the spellbook instead. It's still broken, though. Just wanted to clarify.

Still searching for that mythical rage/magic crit.
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Old 10-30-2012, 10:05 PM
Bhruic Bhruic is offline
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Originally Posted by QNk View Post
Destruction applies crit chance to spells cast from spellbook (supposedly), not rage skills. It's the equivalent of Icy Rage, but for the spellbook instead. It's still broken, though. Just wanted to clarify.

Still searching for that mythical rage/magic crit.
If you've got a caster with the Doom spell, try casting it on a unit and then hitting it with a spell/rage ability. Doom is supposed to proc for both, so if you don't get a crit there, it's guarunteed broken.
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Old 10-30-2012, 10:38 PM
QNk QNk is offline
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Originally Posted by Bhruic View Post
If you've got a caster with the Doom spell, try casting it on a unit and then hitting it with a spell/rage ability. Doom is supposed to proc for both, so if you don't get a crit there, it's guarunteed broken.
That's why I was suspicious of the skills in the first place. Neither spells nor rage skills crit even on cursed enemies (yay Skald roulette!). Interesting note though, the skills and spells WILL do maximum damage in a range (poison skull, for example). This is similar to how regular attacks do a multiple of damage based on the maximum value. Believe it or not, there are formulas in place for calculating spell/rage crit multipliers. The missing segment, far as I can tell, is the actual application of the crit multiplier.

If anyone wants to take a look, damage calculations are located in the arena.lua file. It has references to both Icy Rage (arctic_rage) and destruction (destroyer). I'm not nearly well-versed enough in this part to know what I'm doing, but I'm going to attempt tinkering if this isn't resolved soon. (Critical traps... muahahahahaha!)
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  #7  
Old 10-30-2012, 10:50 PM
Bhruic Bhruic is offline
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Originally Posted by QNk View Post
If anyone wants to take a look, damage calculations are located in the arena.lua file. It has references to both Icy Rage (arctic_rage) and destruction (destroyer). I'm not nearly well-versed enough in this part to know what I'm doing, but I'm going to attempt tinkering if this isn't resolved soon.
Yeah, I saw that, it's why I asked about the Doom spell, as that puts the crit chance at 100% (for spells/rage, at least in the code). I guess I can put it on my list of things to test, once I get some sleep.

At this rate, I may never get back to playing again!
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  #8  
Old 10-30-2012, 10:59 PM
Xenesis Xenesis is offline
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Spell - Gift doesn't appear to be consuming the correct runes. I used the L3 version on a soothsayer, it says that it should eat a Luck Rune in the description but the combatlog states that it used a Defence Rune.
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  #9  
Old 10-30-2012, 11:18 PM
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camelotcrusade camelotcrusade is offline
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Updates -
  • Added Gift Spell using incorrect runes
  • Moved Transmute to description issue. Thanks for pointing out it has always worked this way (so I'm suggesting the description be updated).

@DG, when you read destruction in this version it specifically says it provides a bonus to your critical damage. It's a new line added under the previous benefit (flat damage increase to spells). I'm wondering if impacts your critical damage in general and has nothing to do with a spell crit. Although evidence that spell crit is in the code makes me wonder what they intended.

@Bhuirc ha I know I barely play too because the bugs keep me busy and the fixes/mods are exciting to watch. On that note, all this talk of randomizing targets make me eager to look at Song of Alfheim. It's line 1454 in addon_arena. The description says good guys get buffs and bad guys gets debuffs but what actually happens is both sides get buffs and debuffs.
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