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King`s Bounty: Warriors of the North Next game in the award-winning King’s Bounty series

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  #171  
Old 10-30-2012, 05:53 PM
Bhruic Bhruic is offline
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Originally Posted by camelotcrusade View Post
Gotcha. What does Prudence say it does? Once I have that I'll add something about it.
When the troop loses 30%, defense increases by 30% (that's a paraphrase).
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  #172  
Old 10-30-2012, 06:16 PM
nicoli nicoli is offline
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Originally Posted by hotfix666 View Post
I try deafeat Eric again with a very little amry and get no achievement but maybe the amry not was little or I need play from beginning?
I got 2 achivements after the patch (1 rewarded to me after exiting the game like it was catching up, 1 when I was playing, I started the game before the patch.
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  #173  
Old 10-30-2012, 06:28 PM
Fatt_Shade Fatt_Shade is offline
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@nicoli what does achievements DO, are there bonus for them like medals or they just look shiny somewhere ?
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  #174  
Old 10-30-2012, 06:32 PM
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camelotcrusade camelotcrusade is offline
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Originally Posted by Bhruic View Post
When the troop loses 30%, defense increases by 30% (that's a paraphrase).
Thanks to all who reported and clarified, I've added this. We know that Caution is still happening... is Prudence working, too? We can assume nothing in this game.
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  #175  
Old 10-30-2012, 06:34 PM
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camelotcrusade camelotcrusade is offline
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Originally Posted by Fatt_Shade View Post
Not really bugs, but some things missed in items.txt i found :
- griffon_banner , griffon_feather , wing_wind , exorcist_necklace picture_griffin_king missing griffin spirit unit for bonus.
- dragonslayer_shield there is x2 -20% magic resistance , and no -fire%
- knight_boots , knight_armor missing paladin unit for bonus
- banner_true_faith missing lds bonus, now this item is much weaker then ancient_amulet / gladiator_sword
- telescopic-sight , set_krit no axethrower or slinger unit for bonuses (goblins and catapults, faun are listed)
- ogre_club missing jotun for bonus
- young_mask doesnt work because bonus is on wrong place : pbonus=health,0,0,7,-100,0,0 should be pbonus=health,0,7,0,-100,0,0
- _sling why are goblins here ?
- dragon_eye missing emerald green dragons for penalty
- wormgear and worm_gear_fake are this correct ? or should be worm_gear
- dragon_armor missing bone dragons.
Interesting. I could see where the spirit griffon and bone dragon aren't eligible for those bonuses if you want to argue the griffon is just a shadow and the bone dragon has no armor since it has no skin. That Young Mask and the Dragonslayer shield definitely seem bugged. If you find the actual items, let me know so we can make sure they are in the game first.
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  #176  
Old 10-30-2012, 06:54 PM
QNk QNk is offline
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Originally Posted by camelotcrusade View Post
Oops I think I missed this one and I'd like to post it. Can you tell me what it says now vs. what it should say? Is it just a tooltip error or are there mechanics issues too?
The tooltip for Shield of Rage currently says that your warriors have a #% chance to shrug off negative statuses on the start of their turn. However, some percentage testing have led me to believe that this listed number is the percentage chance that your troops will NOT shrug off the effects. If a randomly rolled number (0-100) is GREATER than this percentage, the troop shrugs off the effect. In essence, it seems that the mechanics for the skill (which I can't find) has a flipped inequality sign.

So the lower levels of the skill is more effective because it gives less chance to NOT remove debuffs.

As a side note, this calculation is made once at the start of your fastest unit's turn and applies to ALL of your troops at that instant, not just one by one.

And I really wanted this game to be bug-free, too...
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  #177  
Old 10-30-2012, 07:16 PM
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camelotcrusade camelotcrusade is offline
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Originally Posted by QNk View Post
The tooltip for Shield of Rage currently says that your warriors have a #% chance to shrug off negative statuses on the start of their turn. However, some percentage testing have led me to believe that this listed number is the percentage chance that your troops will NOT shrug off the effects. If a randomly rolled number (0-100) is GREATER than this percentage, the troop shrugs off the effect. In essence, it seems that the mechanics for the skill (which I can't find) has a flipped inequality sign.

So the lower levels of the skill is more effective because it gives less chance to NOT remove debuffs.

As a side note, this calculation is made once at the start of your fastest unit's turn and applies to ALL of your troops at that instant, not just one by one.

And I really wanted this game to be bug-free, too...
Good work. I've added it. Maybe it's something we can fix in the files once we find it, too.
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  #178  
Old 10-30-2012, 08:33 PM
Nekondas Nekondas is offline
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At THIS thread i found out bugged item.
Its called "Banner of the Horde" . I think that if u use it u dont receive exp for won battles. It would be nice if someone else tried it too to reproduce this bug.
I cant be sure but it might have to do something with "Diplomacy" perk.
http://i.imgur.com/Z28Ja.jpg?1

"Onslaught" perk seems bugged also because it should give 10/20/30 adrenaline to random orc unit at battle start but every fight i do always 1st unit gets boost.
In my party (screen above) its Blood Shamans.

Last edited by Nekondas; 10-30-2012 at 08:38 PM.
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  #179  
Old 10-30-2012, 08:58 PM
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Zechnophobe Zechnophobe is offline
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Last Stand spell seems buggy. I've gotten the '-1' from losing a unit, but not actually had the number of units decrease.

Also, I haven't done a lot of testing on it yet, but it seems like the damage you take at the end is... not at all what I expect. Skald casts it on a unit sometimes, and the unit takes no damage during its duration... and then takes some damage at the end. Weird.
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  #180  
Old 10-30-2012, 09:11 PM
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camelotcrusade camelotcrusade is offline
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Originally Posted by Zechnophobe View Post
Last Stand spell seems buggy. I've gotten the '-1' from losing a unit, but not actually had the number of units decrease.

Also, I haven't done a lot of testing on it yet, but it seems like the damage you take at the end is... not at all what I expect. Skald casts it on a unit sometimes, and the unit takes no damage during its duration... and then takes some damage at the end. Weird.
Wait... do you mean Last Stand or Last Hero? I forgot if those were different spells. I was going to add it but I better make sure I know what I'm talking about. And if it is Last Stand, kindly remind me what it does (I don't have it yet).

@Nekondas I will add both of those now. Even though I don't have Onslaught I have seen the exact same behavior on Song of Midgard. It probably is supposed to give at least one random unit +1 initiative but it always hits the first one for me.

Last edited by camelotcrusade; 10-30-2012 at 09:19 PM.
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