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King`s Bounty: Warriors of the North Next game in the award-winning King’s Bounty series

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  #1  
Old 10-30-2012, 03:02 PM
QNk QNk is offline
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I can almost assuredly say that Shield of Rage %'s are subtracted from 100%. For example, if the skill says your units has a 15% change to shrug off debuffs, that actually means (100-15) = 85% chance. So lower levels are better.

Berserker is fine, but don't take my word for it (still need to sit down with a notepad and tally up berserk/nonberserk attacks).
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Old 10-30-2012, 03:59 PM
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camelotcrusade camelotcrusade is offline
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Originally Posted by QNk View Post
I can almost assuredly say that Shield of Rage %'s are subtracted from 100%. For example, if the skill says your units has a 15% change to shrug off debuffs, that actually means (100-15) = 85% chance. So lower levels are better.

Berserker is fine, but don't take my word for it (still need to sit down with a notepad and tally up berserk/nonberserk attacks).
Oops I think I missed this one and I'd like to post it. Can you tell me what it says now vs. what it should say? Is it just a tooltip error or are there mechanics issues too?
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Old 10-30-2012, 07:54 PM
QNk QNk is offline
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Oops I think I missed this one and I'd like to post it. Can you tell me what it says now vs. what it should say? Is it just a tooltip error or are there mechanics issues too?
The tooltip for Shield of Rage currently says that your warriors have a #% chance to shrug off negative statuses on the start of their turn. However, some percentage testing have led me to believe that this listed number is the percentage chance that your troops will NOT shrug off the effects. If a randomly rolled number (0-100) is GREATER than this percentage, the troop shrugs off the effect. In essence, it seems that the mechanics for the skill (which I can't find) has a flipped inequality sign.

So the lower levels of the skill is more effective because it gives less chance to NOT remove debuffs.

As a side note, this calculation is made once at the start of your fastest unit's turn and applies to ALL of your troops at that instant, not just one by one.

And I really wanted this game to be bug-free, too...
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  #4  
Old 10-30-2012, 08:16 PM
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camelotcrusade camelotcrusade is offline
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Originally Posted by QNk View Post
The tooltip for Shield of Rage currently says that your warriors have a #% chance to shrug off negative statuses on the start of their turn. However, some percentage testing have led me to believe that this listed number is the percentage chance that your troops will NOT shrug off the effects. If a randomly rolled number (0-100) is GREATER than this percentage, the troop shrugs off the effect. In essence, it seems that the mechanics for the skill (which I can't find) has a flipped inequality sign.

So the lower levels of the skill is more effective because it gives less chance to NOT remove debuffs.

As a side note, this calculation is made once at the start of your fastest unit's turn and applies to ALL of your troops at that instant, not just one by one.

And I really wanted this game to be bug-free, too...
Good work. I've added it. Maybe it's something we can fix in the files once we find it, too.
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Old 10-30-2012, 09:33 PM
Nekondas Nekondas is offline
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At THIS thread i found out bugged item.
Its called "Banner of the Horde" . I think that if u use it u dont receive exp for won battles. It would be nice if someone else tried it too to reproduce this bug.
I cant be sure but it might have to do something with "Diplomacy" perk.
http://i.imgur.com/Z28Ja.jpg?1

"Onslaught" perk seems bugged also because it should give 10/20/30 adrenaline to random orc unit at battle start but every fight i do always 1st unit gets boost.
In my party (screen above) its Blood Shamans.

Last edited by Nekondas; 10-30-2012 at 09:38 PM.
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  #6  
Old 10-30-2012, 09:58 PM
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Zechnophobe Zechnophobe is offline
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Last Stand spell seems buggy. I've gotten the '-1' from losing a unit, but not actually had the number of units decrease.

Also, I haven't done a lot of testing on it yet, but it seems like the damage you take at the end is... not at all what I expect. Skald casts it on a unit sometimes, and the unit takes no damage during its duration... and then takes some damage at the end. Weird.
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Old 10-30-2012, 10:11 PM
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camelotcrusade camelotcrusade is offline
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Last Stand spell seems buggy. I've gotten the '-1' from losing a unit, but not actually had the number of units decrease.

Also, I haven't done a lot of testing on it yet, but it seems like the damage you take at the end is... not at all what I expect. Skald casts it on a unit sometimes, and the unit takes no damage during its duration... and then takes some damage at the end. Weird.
Wait... do you mean Last Stand or Last Hero? I forgot if those were different spells. I was going to add it but I better make sure I know what I'm talking about. And if it is Last Stand, kindly remind me what it does (I don't have it yet).

@Nekondas I will add both of those now. Even though I don't have Onslaught I have seen the exact same behavior on Song of Midgard. It probably is supposed to give at least one random unit +1 initiative but it always hits the first one for me.

Last edited by camelotcrusade; 10-30-2012 at 10:19 PM.
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