Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik: Cliffs of Dover > Pilot's Lounge

Pilot's Lounge Members meetup

Reply
 
Thread Tools Display Modes
  #1  
Old 06-14-2012, 12:23 AM
SiThSpAwN's Avatar
SiThSpAwN SiThSpAwN is offline
Approved Member
 
Join Date: Jul 2011
Location: Vancouver, BC Canada
Posts: 665
Default

Quote:
Originally Posted by philip.ed View Post
I don't understand why the CloD map took at least three years to make. Obviously it's a big area, but surely WW2 maps could be used to map the location of every road, town, village etc and then just use the tool in the editor we saw to add the housing and fields...? A lot of tailoring would be needed, but with a sufficient team I don't think it's impossible, especially considering the work that was done on the Cross Channel map for Il-2.

It's probably a lot more complex to make sure everything fits, but bear in mind the BoB2 has a larger map IIRC with every road and landmark visible in 1940.
I can only imagine all the problems, issues, time and effort that goes into a map the size of the channel map, and how long it would take to build, populate and make look half way decent.... 3 years sounds pretty right from start to finish...
__________________
Reply With Quote
  #2  
Old 06-14-2012, 06:20 AM
klem's Avatar
klem klem is offline
Approved Member
 
Join Date: Nov 2007
Posts: 1,653
Default

Quote:
Originally Posted by philip.ed View Post
I don't understand why the CloD map took at least three years to make. Obviously it's a big area, but surely WW2 maps could be used to map the location of every road, town, village etc and then just use the tool in the editor we saw to add the housing and fields...? A lot of tailoring would be needed, but with a sufficient team I don't think it's impossible, especially considering the work that was done on the Cross Channel map for Il-2.

It's probably a lot more complex to make sure everything fits, but bear in mind the BoB2 has a larger map IIRC with every road and landmark visible in 1940.
This was another of the big disappointments for me. We have a Walt Disney map whereas with old maps as guides, even templates, we could have had far more historical detail, properly placed roads etc and I doubt if it would have taken much more effort than what we have.

Perhaps he SDK will allow us to create a new map and perhaps even submit it for 1C to include in the file set.
__________________
klem
56 Squadron RAF "Firebirds"
http://firebirds.2ndtaf.org.uk/



ASUS Sabertooth X58 /i7 950 @ 4GHz / 6Gb DDR3 1600 CAS8 / EVGA GTX570 GPU 1.28Gb superclocked / Crucial 128Gb SSD SATA III 6Gb/s, 355Mb-215Mb Read-Write / 850W PSU
Windows 7 64 bit Home Premium / Samsung 22" 226BW @ 1680 x 1050 / TrackIR4 with TrackIR5 software / Saitek X52 Pro & Rudders
Reply With Quote
  #3  
Old 06-14-2012, 07:23 AM
mazex's Avatar
mazex mazex is offline
Approved Member
 
Join Date: Oct 2007
Location: Sweden
Posts: 1,342
Default

Quote:
Originally Posted by csThor View Post
There's now an offspring from the thread with the map discussion at sukhoi.ru and I find that one very interesting. Some of the opinions there match my own - maps are only large enough when the historically relevant bomber bases are on the map. On the CloD map 99% of the bomber bases are not on the map at all ... only Amiens - Glisy (Stab & I./KG 1), Montdidier (II./KG 1), Rosieres-en-Santerre (III./KG 1), Creil (II./KG 76), Beauvais-Tille (I./KG 76) and Cormeilles-en-Vexin (Stab & III./KG 76). There is, for example, not a single bomber base of Luftflotte 3 represented which - if we had a campaign engine - would seriously limit the campaign possibilities for a bomber pilot.

I know about the limited resources, but quite honestly with maps not encompassing the relevant bases for all types of aircraft (with the bombers having the ones farthest back) then the gameplay will always be rather limited even offline. 'cause if you don't have a base an offline campaign is pointless.
Well, I think the only way to get maps of that size is do a very crude auto generation - or have the community do them with an SDK that allows making large maps. Maybe that would be OK? Have the relevant parts of the map detailed and autogenerate the stuff in the peripheral parts that are mostly interesting for a very small group that like to take off from a bomber base hundreds of miles from the target and actually spend hours before getting there? I do realize that there are people that like this but they can't be many percent of the target audience to make this game profitable.

But it would be nice to please both the broad and the narrow users. But that would have to involve some autogeneration that off course would have threads with people crying about roads going over rivers with no bridge etc... Roads that where built in 1990 in the game etc... I think an auto generated map would have to use OpenStreetmap or similar to be economically possible. Maybe with manual deletion of major highways around cities etc that would be to hurting for the eyes

I really don't thing that the business model where the SDK only allows the making of small maps is a wise one... If you can only do maps with the available terrain and props, why not focus on releasing new game modes and features that gets packed in new "versions" that everyone wants to pay for, and let the community or third party build all the maps they can to expand the product?

And by the way as this is a theoretical discussion - any kind of SDK would be a boost for the product

EDIT - a crazy idea, make a web based GUI built on OpenStreetmap where users can add or remove roads etc like in the "real" OpenStreetmap and then have an engine that "bakes" the map into a CloD map I have added a number of minor roads and paths into OpenStreetmap where I live and added a road into Google Maps too that was marked the wrong way... That way it would gradually get better and better and instead of whining about a missing bridge - people could add it themselves Just dreaming... And then have monthly builds where the new stuff gets into the baseline map.
__________________
i7 2600k @ 4.5 | GTX580 1.5GB (latest drivers) | P8Z77-V Pro MB | 8GB DDR3 1600 Mhz | SSD (OS) + Raptor 150 (Games) + 1TB WD (Extra) | X-Fi Fatality Pro (PCI) | Windows 7 x64 | TrackIR 4 | G940 Hotas

Last edited by mazex; 06-14-2012 at 07:36 AM.
Reply With Quote
  #4  
Old 06-13-2012, 10:12 AM
csThor csThor is offline
Approved Member
 
Join Date: Oct 2007
Location: somewhere in Germany
Posts: 1,213
Default

Quote:
Originally Posted by BlackSix View Post
Yes, it's excellent image. And we would make such map about 3-4 years. It's impossible.
That's very understandable. However that still does not invalidate my worries about map placement and "truncated maps" which show historically rather insignificant areas while the relevant ones are being left out. In 1946 several maps suffer from this desease.

As for the "small maps" issue. IMO the only useful map in CloD is the Channel map - all others (especially those "weirdos") were a waste of time and manpower. If smaller maps were asked for why weren't real-life areas chosen? For example a map confined to the Pas de Calais area with just a corner of England? Or a map of the Cotentin peninsula up to the coast of England? Just saying ...
Reply With Quote
  #5  
Old 06-13-2012, 10:20 AM
BlackSix BlackSix is offline
Approved Member
 
Join Date: Jul 2010
Location: Moscow, Russian Federation
Posts: 533
Default

Quote:
Originally Posted by csThor View Post
That's very understandable. However that still does not invalidate my worries about map placement and "truncated maps" which show historically rather insignificant areas while the relevant ones are being left out. In 1946 several maps suffer from this desease.

As for the "small maps" issue. IMO the only useful map in CloD is the Channel map - all others (especially those "weirdos") were a waste of time and manpower. If smaller maps were asked for why weren't real-life areas chosen? For example a map confined to the Pas de Calais area with just a corner of England? Or a map of the Cotentin peninsula up to the coast of England? Just saying ...
I don't know and I can't say.
Reply With Quote
  #6  
Old 06-13-2012, 10:33 AM
csThor csThor is offline
Approved Member
 
Join Date: Oct 2007
Location: somewhere in Germany
Posts: 1,213
Default

I was speaking in a general sense. For CloD it's all over map-wise, I know.
Reply With Quote
  #7  
Old 06-13-2012, 11:01 AM
SlipBall's Avatar
SlipBall SlipBall is offline
Approved Member
 
Join Date: Oct 2007
Location: down Island, NY
Posts: 2,719
Default

Quote:
Originally Posted by csThor View Post
I was speaking in a general sense. For CloD it's all over map-wise, I know.

I'm wondering why you keep posting discussion, in the sukhoi information only thread...have you noticed your posts are being deleted?
__________________



GigaByteBoard...64bit...FX 4300 3.8, G. Skill sniper 1866 32GB, EVGA GTX 660 ti 3gb, Raptor 64mb cache, Planar 120Hz 2ms, CH controls, Tir5
Reply With Quote
  #8  
Old 06-13-2012, 11:09 AM
CaptainDoggles's Avatar
CaptainDoggles CaptainDoggles is offline
Approved Member
 
Join Date: Jun 2011
Posts: 1,198
Default

Yeah I was hesitant to post in that thread as well, as earlier I'd actually reported a post or two in that thread for being completely OT. But I wasn't sure if a translation correction was considered OT or not for that thread.

Sorry in advance.
Reply With Quote
  #9  
Old 06-13-2012, 01:53 PM
csThor csThor is offline
Approved Member
 
Join Date: Oct 2007
Location: somewhere in Germany
Posts: 1,213
Default

Quote:
Originally Posted by SlipBall View Post
I'm wondering why you keep posting discussion, in the sukhoi information only thread...have you noticed your posts are being deleted?
What are you talking about? This thread here has been turned into the discussion thread so I posted my comment here (edited the post in the other thread).
Reply With Quote
  #10  
Old 06-13-2012, 02:03 PM
JG52Uther's Avatar
JG52Uther JG52Uther is offline
Approved Member
 
Join Date: Oct 2007
Location: UK
Posts: 2,358
Default

Any discussion in the other thread is just going to be deleted, so please don't post anything there that is not news from Sukhoi. Use this thread.
Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 04:46 PM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.