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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #1  
Old 02-24-2012, 02:30 PM
III/JG53_Don III/JG53_Don is offline
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Thanks for the update!
Looking forward to see someday walking pilots. So you can theoretically walk back to your aerodrome after bailout and to the next plane.

But I want to point it out one more time: What about tree collision?? We really need this feature
  #2  
Old 02-24-2012, 02:43 PM
carguy_ carguy_ is offline
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Thank you for the update. Looks like the beta patch will soon be ready. The video you posted is impressive. I am very pleased to see that tank battles now take place at bigger distances, because in IL2 it was often 50m. The Tigers will PWN everything in our online wars. And I might jump into one sometimes also! It looks like a lot of fun. Though I wonder when will ppl start going up the buildings to get to higher ground lol

Bottom line is, recon boys and mudmoving guys have something special to look forward to.

Last edited by carguy_; 02-24-2012 at 04:11 PM.
  #3  
Old 03-02-2012, 04:32 AM
nearmiss nearmiss is offline
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Tanks and artillery ?

Big problem in IL2 you had to have line of sight between the artillery/ tank... and the target.

There was no trajectory arc possible, just straight line of site shooting and target had to be visible from artillery/tank.

No shooting over hills or landscape at unseen targets.

It would be nice to have real world type targeting, with trajectory arc possible to long range targets.

Real world tanks use trajectory arcs for targeting as well.
  #4  
Old 03-02-2012, 06:39 AM
machoo
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Well Orpheus got banned anyway so I guess the rules of the forum are also " Banned if your opinion differs from the mods" I thought the whole point in moving to points base bans was to avoid all this discrimination.
  #5  
Old 02-24-2012, 02:49 PM
trumps trumps is offline
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well i like it a lot, looks like a whole lot of fun! sounds like the patch is progreeing well, any info regarding the FM work that has been done, the CTD bugs, trees being a solid object, and lastly the radio coms functionality?
As i said before i am really looking forward to the chance to play as part of the ground forces, but do trust that none of this is taking away from the work required on the core sim.

thanks for the steady flow of updates guys!
Craig
  #6  
Old 02-24-2012, 02:43 PM
BlackSix BlackSix is offline
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Quote:
Originally Posted by Kwiatek View Post
Could you tell if in coming patch will be also FM/DM improvements or it would be leave for another patch? And what with collision with trees?
I don't have the latest information from the Ilya on these issues, sorry.

Quote:
Originally Posted by zapatista View Post
what type of control over these vehicles will there be ? single vehicle, groupd of vehicles in one unit with AI commands, or is it all under scripted AI control with a single player vehicle we can hop into ?

will we be able to control single artillery pieces and batteries of artillery as a unit to ?
We still have not decided

Quote:
Originally Posted by Meusli View Post
Do we have an ETA of the patch Blacksix?
I can not understand what the "ETA"?

Quote:
Originally Posted by Damixu View Post
Any plans to develop infantry units too and for example paratroopers jumping from Ju-52s invading England, pilots able to enter and exit planes, possibility to get rescued by some friendly unit?
Infantry - this is a very heavy load on the engine and FPS, it's a big question.
  #7  
Old 02-24-2012, 02:44 PM
6S.Manu 6S.Manu is offline
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Quote:
Originally Posted by BlackSix View Post
I can not understand what the "ETA"?
Estimated time of arrival, B6
__________________

A whole generation of pilots learned to treasure the Spitfire for its delightful response to aerobatic manoeuvres and its handiness as a dogfighter. Iit is odd that they had continued to esteem these qualities over those of other fighters in spite of the fact that they were of only secondary importance tactically.Thus it is doubly ironic that the Spitfire’s reputation would habitually be established by reference to archaic, non-tactical criteria.
  #8  
Old 02-24-2012, 02:58 PM
BlackSix BlackSix is offline
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Quote:
Originally Posted by III/JG53_Don View Post
But I want to point it out one more time: What about tree collision?? We really need this feature
This problem will be solved in the future, I do not know the specific dates.

Quote:
Originally Posted by slm View Post
2 questions:

-does scoring work differently for tanks etc?

-would it be possible first to drive or be a passanger in a tank/vehicle, exit it near air field, enter a plane and continue playing as pilot? I think this would make some great missions possible (even if knowing how to drive a tank and fly a plane wouldn't be too common IRL
1) we have not thought about it
2) out of the car - not sure
most likely it will be done in the same way as the transition from the plane to the plane

Quote:
Originally Posted by 6S.Manu View Post
Estimated time of arrival, B6
Thank you)
It all depends on the programmers, perhaps in the next few days.
Ilya still does not say anything to me about it...
  #9  
Old 02-24-2012, 02:59 PM
5./JG27.Farber 5./JG27.Farber is offline
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Recruiting Soon!
  #10  
Old 02-24-2012, 03:08 PM
satchenko satchenko is offline
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Sorry but i cant believe that this is an update info of an incoming patch of a flight sim... sorry again.
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