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| IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#1
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Thanks for the update!
Looking forward to see someday walking pilots. So you can theoretically walk back to your aerodrome after bailout and to the next plane. But I want to point it out one more time: What about tree collision?? We really need this feature |
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#2
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Thank you for the update. Looks like the beta patch will soon be ready. The video you posted is impressive. I am very pleased to see that tank battles now take place at bigger distances, because in IL2 it was often 50m. The Tigers will PWN everything in our online wars. And I might jump into one sometimes also! It looks like a lot of fun. Though I wonder when will ppl start going up the buildings to get to higher ground lol
Bottom line is, recon boys and mudmoving guys have something special to look forward to. Last edited by carguy_; 02-24-2012 at 04:11 PM. |
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#3
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Tanks and artillery ?
Big problem in IL2 you had to have line of sight between the artillery/ tank... and the target. There was no trajectory arc possible, just straight line of site shooting and target had to be visible from artillery/tank. No shooting over hills or landscape at unseen targets. It would be nice to have real world type targeting, with trajectory arc possible to long range targets. Real world tanks use trajectory arcs for targeting as well. |
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#4
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Well Orpheus got banned anyway so I guess the rules of the forum are also " Banned if your opinion differs from the mods" I thought the whole point in moving to points base bans was to avoid all this discrimination.
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#5
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well i like it a lot, looks like a whole lot of fun! sounds like the patch is progreeing well, any info regarding the FM work that has been done, the CTD bugs, trees being a solid object, and lastly the radio coms functionality?
As i said before i am really looking forward to the chance to play as part of the ground forces, but do trust that none of this is taking away from the work required on the core sim. thanks for the steady flow of updates guys! Craig |
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#6
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I can not understand what the "ETA"? Infantry - this is a very heavy load on the engine and FPS, it's a big question. |
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#7
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Estimated time of arrival, B6
__________________
![]() A whole generation of pilots learned to treasure the Spitfire for its delightful response to aerobatic manoeuvres and its handiness as a dogfighter. Iit is odd that they had continued to esteem these qualities over those of other fighters in spite of the fact that they were of only secondary importance tactically.Thus it is doubly ironic that the Spitfire’s reputation would habitually be established by reference to archaic, non-tactical criteria. |
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#8
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2) out of the car - not sure most likely it will be done in the same way as the transition from the plane to the plane Thank you) It all depends on the programmers, perhaps in the next few days. Ilya still does not say anything to me about it... |
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#9
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![]() Recruiting Soon! |
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#10
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Sorry but i cant believe that this is an update info of an incoming patch of a flight sim... sorry again.
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