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#251
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Yeah, the lights are inside a homebase.
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#252
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pixelbaron,
Please consider posting the mission if you really want us to help you with this issue. Being able to view/test the mission itself makes all the difference in the world. In the meantime, I created a quick test mission which illustrates how to set up runway lights that are able to be turned on by request. See the attached mission. Aviar
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#253
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Please,provide more info about the problem, more details you provide , easier is for us to solve the problem.
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#254
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Some times my wing man and AI squadron will not rejoin after a fight.
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71st Eagle Squadron www.anon6.com - Blogger on DCS Series 71st Mastiff's You-Tube " any failure you meet is never a defeat; merely a set up for a greater come back " Asus||i7x5930k||16gb3200||GTX10808gb||ATX1200Corsa ir||CBTitanium7.1||Win10x64||TrackIr4Pro/ir||gladiator pro mkII||siatekpedals||X52Throttle||G15Keyboard/RazerMouse|| 32"LCD||2x7" lilliputs,1x9inc |
#255
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Before the 4.11 patch last rows looked in the user’s settings.ini file e. g. so:
[skin] A/Ctype1=skin1.bmp A/Ctype2=skin2.bmp A/Ctype3=skin3.bmp Now, after closing the game, look these rows so: [skin] __A/Ctype1=skin1.bmp __A/Ctype2=skin2.bmp __A/Ctype3=skin3.bmp The difference is in two spaces at beginning of every row defining aircraft and skin. In the old form the game “reads” user-defined skins and uses this for user’s aircraft. In the new form the player has to define his own skin every time again, the game does not “read” the definition from the settings.ini file. If the player manually overwrites the settings.ini file to the old form, all skins will be accepted by the game, but only till the end of session, when the game overwrites the settings.ini file to the “new” form. I cannot judge, if this is a bug or it is made intentionally. This new behavior of the settings.ini file is in any case more uncomfortable for the player then the older one. If this “new” behavior can guarantee originally supposed user-defined skins for playing of older records, no matter which skin the player has defined last, I understand this as a new feature and I agree with it. Please, can I get some information? And many thanks and all my respect to the DT for their amazing work! ![]() Last edited by hafu1939; 01-28-2012 at 08:46 AM. |
#256
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I've looked through this entire thread, but couldn't find any mention of this small bug.
I've found that when a TBD-1 rear gunner is killed, he grows an extra head. One head drops down to his chest (as it should), but there is also a "live" head in it's normal position. This is no big deal, but I thought that I would mention it. If someone else has mentioned this, you can delete this. |
#257
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Are there plans for a followup 4.11.1 patch in the near term or are reported bugfixes from the 4.11 release planned for the full 4.12 patch?
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#258
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A designer knows he has achieved perfection not when there is nothing left to add, but when there is nothing left to take away. |
#259
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Yes, we are currently working on a bugfix patch, similar to 4.10.1 which will be released before we start work on a the brand new content patch 4.12.
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---------------------------------------------- For bugreports, help and support contact: daidalos.team@googlemail.com For modelers - The IL-2 standard modeling specifications: IL-Modeling Bible |
#260
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![]() Quote:
![]() Is it a bug, or...? one more: http://www.mediafire.com/?1gfyt3tydrjj9gn |
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