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#1
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Take the DCS series (Black Shark, A-10) for example.. They have the same mindset of 'a' language to do stuff But They went with a fare more obscure language called 'Lua' Lua exporting in DCS And microsofts FS 2004 mindset of 'a' language to do stuff was called Adventure Basic Language (ABL) So at least 1C went with a more main stream language! Which means you will have an easier time finding help on it
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Theres a reason for instrumenting a plane for test..
That being a pilots's 'perception' of what is going on can be very different from what is 'actually' going on. Last edited by ACE-OF-ACES; 12-13-2011 at 02:53 AM. |
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#2
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C# is absolutely the right thing to do. It makes the FMB more powerful than 46 ever could be. It is a matter of time before all of the 'wants' are answered via programming and the sharing that can be offered through the community.
Personally I'm trying to find a way to take offline missions and make them work online so I can run campaigns in MP. If anybody knows where I can find or do that please tell me |
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#3
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Then tell me its better ? http://forum.1cpublishing.eu/showthread.php?t=28454 C# is more flexible in FMB scripting but its made the FMB non user friendly and time consuming. We desperately need a manual on some screen shot tutorials as in the link above. |
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#4
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#5
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I wasn't talking about C# just the process involved now to do the simple things like delay spawn.
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It takes the fun of the FMB and its full features away from 99% of CoD owners though. Hopefully a manual will be forthcoming that explains the functions like the difference between splines and simply adding vehicles to the map road systems. . Last edited by KG26_Alpha; 12-14-2011 at 09:31 PM. |
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#6
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Regarding delayed start "complexity", it is logical: we used to make calculations with a calculator (or pen and paper). Nowadays you have to buy a PC and MS Excel and then learn how the hell it works to simply sum yearly apartment-related payments. I agree that a more user-friendly FMB would be a plus but do not think it will happen in 3-5 years because of other priorities. E.g. original IL-2 FMB usability was never improved. I never figured out how it worked back then and had to become a whole decade wiser to understand anything in it |
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#7
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You can vote for COOP feature at li2bugtracker now (green arrow up).
http://www.il2bugtracker.com/issues/51 luthier's activity there http://www.il2bugtracker.com/users/14 |
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#8
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I used to make the maps for the USL using Zuti MDS and nothing was more painful than getting the times of arrival right between groups because although you could stick a number in a field it wouldn't necessarily be correct - building a simple USL map easily took a day and much of that was AI timing. Also, only aircraft could be spawned on a timer, you could do nothing about ground forces. Now I can fire a trigger and run any code I want from that trigger.
What you will find is that although you may not know how to do it directly yourself you can get something written for you since C# is so widely used. In any case, the code for triggers is via a UI and is pretty straightforward. As for a manual, get a book on C# and a decent IDE (MS Visual Studio Express for C# is FREE) and you are away for anything more complex. |
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