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#1
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I will have a look again my problem was as soon as a side was selected it threw me ito the mission in a cockpit. |
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#2
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#3
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I was thinking more along the original IL2 1946 CooP's , it worked perfectly well. Why is it so different ? Why cant they simply make it the same or very similar to the old system ? At the moment there's no scoring system or mission win/loose no ready room / debriefing room, its a mess to be honest. It needs the 1C team to rethink the CooP GUI and fix it properly. See my original post. Last edited by KG26_Alpha; 11-20-2011 at 07:14 PM. |
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#4
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I think because Oleg did not manage or was not allowed to finish it. Now the team probably has different urgent priorities to keep the project alive. It is better than having the project completely closed imho.
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#5
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It don't matter who didn't finish it, it's an important part of multi-player and getting the sim/game online with more than just the necessary "experten" scripted Dogfight servers This is not a user friendly approach to multi-player in CoD lets hope they fix it soon. |
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#6
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Anyway my primary purchase reason was for CooP missions and the FMB with its new features etc etc................. Guess I'll join the queue and wait quietly. Last edited by KG26_Alpha; 11-20-2011 at 08:33 PM. |
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#7
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PS. BTW I think Kodiak or other experienced C# programmers can modify naryv's script to do anything that it does not do yet. However the thread about the script received only a few replies which means that the demand is not very high either. Last edited by Ataros; 11-21-2011 at 09:00 AM. |
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#8
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Its just as easy to use normal CooP mode on other maps as it don't really do much else in that respect. Last edited by KG26_Alpha; 11-21-2011 at 11:19 AM. |
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