![]() |
|
|
|
#1
|
|||
|
|||
|
Quote:
Then tell me its better ? http://forum.1cpublishing.eu/showthread.php?t=28454 C# is more flexible in FMB scripting but its made the FMB non user friendly and time consuming. We desperately need a manual on some screen shot tutorials as in the link above. |
|
#2
|
|||
|
|||
|
Quote:
|
|
#3
|
|||
|
|||
|
I wasn't talking about C# just the process involved now to do the simple things like delay spawn.
Quote:
It takes the fun of the FMB and its full features away from 99% of CoD owners though. Hopefully a manual will be forthcoming that explains the functions like the difference between splines and simply adding vehicles to the map road systems. . Last edited by KG26_Alpha; 12-14-2011 at 10:31 PM. |
|
#4
|
|||
|
|||
|
Quote:
Regarding delayed start "complexity", it is logical: we used to make calculations with a calculator (or pen and paper). Nowadays you have to buy a PC and MS Excel and then learn how the hell it works to simply sum yearly apartment-related payments. I agree that a more user-friendly FMB would be a plus but do not think it will happen in 3-5 years because of other priorities. E.g. original IL-2 FMB usability was never improved. I never figured out how it worked back then and had to become a whole decade wiser to understand anything in it |
|
#5
|
|||
|
|||
|
You can vote for COOP feature at li2bugtracker now (green arrow up).
http://www.il2bugtracker.com/issues/51 luthier's activity there http://www.il2bugtracker.com/users/14 |
|
#6
|
|||
|
|||
|
Just voted for the COOP Gui and the csThor tickets. Nice to have this tool available
|
|
#7
|
|||
|
|||
|
Thanks, let's promote it where we can.
|
|
#8
|
||||
|
||||
|
I used to make the maps for the USL using Zuti MDS and nothing was more painful than getting the times of arrival right between groups because although you could stick a number in a field it wouldn't necessarily be correct - building a simple USL map easily took a day and much of that was AI timing. Also, only aircraft could be spawned on a timer, you could do nothing about ground forces. Now I can fire a trigger and run any code I want from that trigger.
What you will find is that although you may not know how to do it directly yourself you can get something written for you since C# is so widely used. In any case, the code for triggers is via a UI and is pretty straightforward. As for a manual, get a book on C# and a decent IDE (MS Visual Studio Express for C# is FREE) and you are away for anything more complex. |
![]() |
|
|