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| Real Warfare 2: Northern Crusades A new chapter in the Real Warfare realistic real-time strategy games series. |
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#1
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Nice video, even though it was a bit hard to understand everything. Basically, Im wondering (as mentioned before) about how to fix strafing, if you know Mitra?
I also wonder how to change unit sizes, and how to add new units to the recruitment tree? Does it aswell work to change for example the speed of arrows when they are in the air? |
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#2
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Well is possible but you must have experience with programming logic; I passed your idea of strafing to Unicorn like other suggestions (also if I must admit I don't have understood the principle of camera movement in strafing because I don't have played to NTW) they tell will ad it to their tasks and they tell is easy to do (but before leave them complete the resolution of technical problems). For modding: you have many ideas but you need to associate yourself to a modder for the technical part which can transform your ideas in code, try on TW center if someone can be interested, eventually I can give him help on how use the editor tools.
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#3
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Well actually Im not so very interested in modding ; )
The game is quite fine as it is now, could be more units ofcourse, but it's good. It's basically the strafing that I cant get over. So Im very grateful that you have passed that idea to the developers. I really hope they can fix it. =) |
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#4
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Quote:
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#5
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Well yes, you could say so but, depends on game. What I mean is like... Compare to M&B or TW camera. For example M&B Warband: When you have died, you can look around with the camera as "Ghost" (Comming to the point now). When you do that, you can basically do any movement with camera, including Strafing in 2 directions simultaneously, which means, you strafe oblique (Think it's called so). So instead of for example first strafing down, and then rigth/left, you strafe down + right/left at the same time, so it goes oblique down (Or up ofcourse, if you're strafing that way). So that would mean you can quickly and easily get to the point of the map where you want to have the camera, and still facing the enemy (Having the camera towards the enemy so you see from your armys perspective).
It's a bit hard to explain but, I hope you understood. Regards |
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#6
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Does anybody know where exactly I can find rate of fire value for archers and crossbowmen?
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#7
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I've got no idea. I think Mitra knows.
It would be good if they could adjust the rate of fire of siege weapons, since they shoot like one time every 5 seconds (a bit too fast). Should be about 1 per 15 seconds, if not slower. |
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