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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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Old 09-11-2011, 05:35 PM
Blackdog_kt Blackdog_kt is offline
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Originally Posted by timej31 View Post
I believe if this were real and you bailed it wouldn't be very quickly you were up and at it again not within a few seconds or even minutes.

You're out and now the other side is less 1. This would suggest a better strategy are in order to high cover your mates. I am more in favor of better organized team play with goals + results - win or not.

They work their butts off to make CoD look and sound as real as it does and you read all the complaints and others quoting plane and weapons specs. Then you get on a full real server with complex engine management enabled and you fly for 20 minutes only to end up in some random spot in a fur ball just feet above the deck.

As I said this is where flight sim MP tends to take a huge detour for me.
I agree with the description of the trend but i find your solution a bit harsh. I think there are ways to penalize unrealistic tactical behaviors without using kick/ban commands. There's lot's of progress being made with scripting in that regard, a supply tracking system would solve what you describe to a big extend without having to institute deatchkick rules on servers.

I want to jump in a shiny Spit Mk.II or 109E-4 and burn through planes low on the deck? Sooner or later my airfield runs out of aircraft and i have to fly older types while waiting for replacements, or the airbase shuts down altogether due to lack of aircraft. My team mates get annoyed at me for burning through their best fighters and the server admin or the player voted as "commander" for the team gives me a transfer to another airfield where i can only fly Hurricanes or 109 E-1s respectively, or it could just happen via another player throwing up a team vote, just like it happens in other gaming genres to select maps, kick players, etc. Problem solved

All of this is possible with scripting and the ability to have custom in-game menus.
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Old 09-11-2011, 06:34 PM
ATAG_Doc ATAG_Doc is offline
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Originally Posted by Blackdog_kt View Post
I agree with the description of the trend but i find your solution a bit harsh. I think there are ways to penalize unrealistic tactical behaviors without using kick/ban commands. There's lot's of progress being made with scripting in that regard, a supply tracking system would solve what you describe to a big extend without having to institute deatchkick rules on servers.

I want to jump in a shiny Spit Mk.II or 109E-4 and burn through planes low on the deck? Sooner or later my airfield runs out of aircraft and i have to fly older types while waiting for replacements, or the airbase shuts down altogether due to lack of aircraft. My team mates get annoyed at me for burning through their best fighters and the server admin or the player voted as "commander" for the team gives me a transfer to another airfield where i can only fly Hurricanes or 109 E-1s respectively, or it could just happen via another player throwing up a team vote, just like it happens in other gaming genres to select maps, kick players, etc. Problem solved

All of this is possible with scripting and the ability to have custom in-game menus.
I never wanted to ban anyone - it was a poor example or choice of words. I just wanted some realistic result to come about for my poor planning or conversely a win for accomplishing the tactical goal. Neither of which can happen when you shoot me down and I magically reappear right away.

Your idea does have merit. I do no want anyone banned at all. I was simply implying if you're shot down over the channel the likelihood of you being airborne that same day was not very good.

If we want planes and sounds to be as real as we always ask for them to be we might want to consider the one overlooked element that would add even more realism. You will spend as much or more time avoiding being shot down as flying with reckless abandon and guns a blazing. Anyone that reads the stories written by persons that actually did this will know that often the other side knew the enemy plane was near they could see it. They were stalked and just waiting for the right opportunity.

Of course this cannot apply to a free for all setting - everyone enjoys that.

Last edited by ATAG_Doc; 09-11-2011 at 06:37 PM.
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