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| IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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Thread Tools | Display Modes |
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#1
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I believe if this were real and you bailed it wouldn't be very quickly you were up and at it again not within a few seconds or even minutes.
You're out and now the other side is less 1. This would suggest a better strategy are in order to high cover your mates. I am more in favor of better organized team play with goals + results - win or not. They work their butts off to make CoD look and sound as real as it does and you read all the complaints and others quoting plane and weapons specs. Then you get on a full real server with complex engine management enabled and you fly for 20 minutes only to end up in some random spot in a fur ball just feet above the deck. As I said this is where flight sim MP tends to take a huge detour for me. Last edited by ATAG_Doc; 09-10-2011 at 01:18 AM. |
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#2
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1 Km = 8 pixel
2 km = 4 pixel 3 km = 2 pixel 4 km = 1 pixel 5 km = zero pixel No these the above are not what I think they should be. No way the dots should be the same at different distances. Yet, online players have always wanted at least 2 pixels are very long distances. ---------------------------- Something along these lines makes sense. I wouldn't care if it was interpreted for a person with best vision. I'm thinking the AI sees the player at around 5 km anyway. ' Real human vision is unbelieveable at times. You can pick up miniscule movement peripherally, yet you can't see a darn thing. A human eye can pick up a miniscule quick flash of light and you know you are not alone. So... in a manner of speaking an 8 km blip or flash periodically would not be unrealistic. So, the tradeoff is a dot or couple pixels at 8km. As I think on it, maybe it's not so bad afterall. At some point the devs should probably give us a heads up on whats up. Last edited by nearmiss; 09-10-2011 at 03:23 AM. |
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#3
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I love the new dots.
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#4
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From above the dots seem to suggest 'reflection' (e.g off the canopy) making it easier to see low flying ac and that seems to work well. May also stop hugging the deck syndrome.
A formation flying overhead, or as you approach at a similar altitude, looks like a formation of flying saucers and doesn't work as well. Getting used to them but they could do with a bit of tweaking regards relative size to distance and at what distance they disssappear. The main problem is ac suddenly disappear as you close in even though they were visible at a longer distance. (Not the ghosts dot problem)
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MP ATAG_EvangelusE AMD A8 5600K Quad Core 3.6 Ghz - Win 7 64 - 8Gb Ram - GTX660ti 2Gb VRAM - FreeTrack - X52 - Asus 23' Monitor. Last edited by SEE; 09-10-2011 at 04:46 AM. |
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#5
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Quote:
This is a subjective topic.. but I don't have a problem with the dot size.. it is the dot tranitions and colors.. As SEE noted.. they are ezer to see from a long distance than close up.. Which just 'feels' wrong.. And the problem is the 'sudden' change in the dot color.. it will go from black to light-blue-grayish.. not a transition in colors but a suddent snap change. On a related subject.. Not sure why.. but the detail of the dot at a distance is.. well.. a dot. In RoF they seem to figure out a way to actully render something that looks like a plane with wings at a distance.. not just a dot
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Theres a reason for instrumenting a plane for test..
That being a pilots's 'perception' of what is going on can be very different from what is 'actually' going on. |
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#6
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at least its a good idea for far distances.a short flash of light,disappearing again.if you are lucky, you will notice it.as you head into the direction, then the "reflections"/dots should appear in higher frequence until they become a stable visible object. the dots should not change colour at all i think.i think the most realistic look, would be that first the whole plane is represented by this white dot.when it gets closer and therefore is made out of more pixel, the reflection dot should not increase in size, but neither should change the colour.it should remain this one or two pixel white dot, until the plane is fully visible.and even then this dot could remain a little longer on the canopy for example. i also think that the dots shouldnt dissapear suddenly.it really looks strange, and as SEE pointed out, enemies are much easier to spot in far distances.that is just wrong. besides that, they absolutely should not be visible through clouds or land.that just looks horrible. |
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#7
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when trying to track a distant aircraft, if lost against the sky, i'll back the FOV out to a very wide field, which lets me easily pick up the aircraft again because while the image is zooming out, the aircraft's target dot stays the same size on the screen. This is completely unrealistic. Again, it's like having a radar.
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#8
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#9
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Actually, dots size and rendering distance might be linked with pilots skill RPG-like progress: the better a pilot is, the easier and further he will see the dots.
This would need the server to keep track of pilots records, and sending individual command to clients regarding to dots size and maximum distance rendering (instead having it enforce a single dots setting for everyone). This mechanism is a safe way to make pilots wants to live and progress in a MP environment. you might also link this with individual neg/pos Gs supported, and the amount of force they can pull, also server individually enforced (not big values, but enough to make you want to have them). |
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#10
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This is one of the limitations of virtual flying on the computer. We look at the world through a small view port that is really not very accurate. Even the best professional monitors cannot come close to the acuity of the Mk. 1 eyeball.
So, we have to make compromises. Real fighter pilots can spot aircraft quite a long way off, the only way to do this on a computer monitor is to have a dot. There simply is no other way. I'd rather have a long range dot than no visual of the opposing aircraft at all. As much as we protest to the contrary, there is very little that we do in a sim that is actually realistic. It's all a series of pretty large compromises.
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![]() Personally speaking, the P-40 could contend on an equal footing with all the types of Messerschmitts, almost to the end of 1943. ~Nikolay Gerasimovitch Golodnikov |
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