![]() |
|
|||||||
| IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
![]() |
|
|
Thread Tools | Display Modes |
|
|
|
#1
|
|||
|
|||
|
Here's the problem i have with the floating target dots...
![]() Here the cluster of dots looks like they could be the same range as they are all identical in size in colour. ![]() But here, we see that the dots are in fact at various ranges - 1km intervals. I'm sorry, but an aircraft that is 4km away is not going to look identical to the same aircraft that's 8km away. I find these dots kill the immersiveness. They're like these little artificial sprites floating around in an otherwise realistic looking 3D environment. They need to go. And besides the aesthetics, these dots make it unrealistically easy to detect targets. It's almost like having a radar. It means you don't have to carefully scan for enemy planes in the distance, and it likewise makes it difficult to sneak up on people. I think the option should be there to turn those off completely. [EDIT] Sorry, i guess my pictures came out a little small. Here's a zoomed in view. Those aircraft are 4km, 5km, 6km, 7km and 8km away respectively from right to left. Yet they all appear to be relatively the same size an colour because of these artificial looking target dots. There's no way that the 4km plane and the 8km plane should look the same like that.
Last edited by PissyChrissy; 09-08-2011 at 11:29 PM. |
|
#2
|
|||
|
|||
|
For me personally I like it as real as you can get.
I saw a post from someone (I think it was you Krupi) that said most of the action is on the deck...that is terrible and totally ruins it for me - a beat down - nails on a chalkboard - whatever you want to call it. Perhaps if one flew knowing their life really depended on them surviving it would be different. Perhaps if you die during the mission you're out until next mission. I donno. I like the idea you have though. But I will always favor what ever is most realistic as can be achieved in this sim. Let me edit this up a bit. To be honest if I could fly the 1940 channel map and I knew there were 50, 60, 70+ others on the map and it was a free hunt and I didn't know where the others were and I had to l@@k for them the entire time knowing I was burning precious fuel and not seeing anyone that would be fine with me. That's the truth. That way when you are lucky to spot the enemy and shoot them down without them even knowing you were around that would be a real thrill. Last edited by ATAG_Doc; 09-08-2011 at 10:17 PM. Reason: I am stupid and leave things out and later decide to add them. |
|
#3
|
|||
|
|||
|
Quote:
I like playing games where you can work on gaining rank while dieing and loosing everything is a possability. Think that would be really cool and give me a reason to use the "bail out" button. |
|
#4
|
|||
|
|||
|
Quote:
As long as the kill is credited even if you bail out which Im hoping wont be far away.. gaining rank like that would be an excellent idea |
|
#5
|
|||
|
|||
|
Quote:
Sweet. |
|
#6
|
|||
|
|||
|
How do you keep people from playing below 300m or lower? Huge map and everyone is in the size of a postage stamp like a swarm of bees. How about you crash / die / bailout over enemy territory you're out until next round and that could take as long as it takes. Hours, days, maybe a week. Depends on the operation.
|
|
#7
|
|||
|
|||
|
Quote:
|
|
#8
|
|||
|
|||
|
Quote:
No that was a little harsh. I would say that if you had a time out period you could adjust to however long you want it it may make people think twice about deck hugging since altitude is life and you're at a disadvantage low. No not a week I know but something you can set as a means to bring more realism to those that desire it. Once you're down you're out! Team A has players low to the grown and soon get swallowed up by fighters for the other side...then their air defenses are gone. Bomb away. Air supremacy. |
|
#9
|
|||
|
|||
|
When you were shot down and done with you didn't come back during the same mission usually
You want to achieve air supremacy to destroy airfields, infrastructure and all the other cool things that come with dominating your opponents. Not fending off hordes of players you just downed a minute ago again coming at you interfering with all your hard work and planning What's the point of doing recon and taking photos of bases when you count 20 bombers and 50 fighters on the ground and you plan up a strike on the enemy airfields at 3 locations and hope to destroy them and not be usable again. This happens in the real world. You take it out its broke it doesn't magically get repaired again soon and they're off to go play again. That is where flight sims and I part ways. Last edited by ATAG_Doc; 09-09-2011 at 06:40 PM. |
|
#10
|
|||
|
|||
|
I believe if this were real and you bailed it wouldn't be very quickly you were up and at it again not within a few seconds or even minutes.
You're out and now the other side is less 1. This would suggest a better strategy are in order to high cover your mates. I am more in favor of better organized team play with goals + results - win or not. They work their butts off to make CoD look and sound as real as it does and you read all the complaints and others quoting plane and weapons specs. Then you get on a full real server with complex engine management enabled and you fly for 20 minutes only to end up in some random spot in a fur ball just feet above the deck. As I said this is where flight sim MP tends to take a huge detour for me. Last edited by ATAG_Doc; 09-10-2011 at 12:18 AM. |
![]() |
| Thread Tools | |
| Display Modes | |
|
|