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| CoD Multiplayer Everything about multiplayer in IL-2 CoD |
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#1
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Get a few history books, the SE5 was a superb overall plane in climb, speed and very rugged and manouverable at high speeds. While the Camel is too fast in game currently, this is being worked on AFAIK.
AI following through clouds is not only an issue on RoF, you will see that in IL2, CloD, or virtually any other flight-sim out there. When a Spitfire is slower than the Hurricane and the 109's prop pitch is so slow, that I can have dinner, light a cigarette and go out with my girlfriend until it is from coarse to fine, then something's wrong. The same thing goes for Jabo 109s that happily outclimb and -run Spits with their bombs still attached. The same history thing goes for CloD: The later 109 E models had only a marginal (if any) performance superiority over the BoB Spitfires. Not what we're seeing in game currently. There's a reason why 109 E pilots were advised to work with their wingmen when taking on Spitfires. I am glad though that Luthier announced the FM fixes in his recent posts, maybe it's time for you to shelve CloD then as well. I don't think you will like what you will see: history. |
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#2
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Quote:
Quote:
I was not talking abt AI not even mention any "I" at all. That's what is saden me Quote:
Typical red whining end result. |
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#3
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So what exactly are you referring to? The SE5 modeled in RoF is the version with the 200hp Viper engine, nothing wrong with that. It does exactly what it should. Even the early SE5 versions where (marginally) faster than any Alb D.xx series fighter and had no trouble outclimbing them.
The same goes for the Camel, other than the topspeed, there's nothing wrong with it. Especially when you take a bit of fuel up to altitude. Everything except the topspeed matches historical references and data. The E retention issues you experienced are a problem with people gaming the game, nothing wrong with the sim. It's just the same as in IL2 with people flying around on bingo fuel to gain an advantage. The same goes for the clouds, what do you excpect them to be? White walls? FYI they are not made of concrete but of water. Things don't just vanish in them you know. In comparison to RoF, as much as I hate to say it, clouds in CloD look like they came directly out of the stone age. Then again, you're implying that the Hurricane was faster as the Spit or that the 109s PP was that slow? Seriously, you must be kidding. As I said, there's no red whining involved, but you can be damn sure that people interested in simulations will do everything they can to get the devs to fix it to historical data, not to someone's personal likings. That goes for both sides of the fence. |
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