![]() |
|
|||||||
| IL-2 Sturmovik The famous combat flight simulator. |
![]() |
|
|
Thread Tools | Display Modes |
|
|
|
#1
|
|||
|
|||
|
Quote:
You seem to be getting overly wound up about this. Oleg did not make DirectX 11, it's a Microsoft product. He does not have any control over it. Oleg has stated that in the development of CoD that DirectX 11 is unstable. All he can do is submit a bug report and inform them of the issues experienced and leave it up to Microsoft to fix up their mess. In a consumer application like this, stability is the key issue to most people. Just look at the Beta process over at DCS or ROF, (who also by the way dropped DirectX 11 development until it becomes more stable!). Moaning and complaining and calling people liars is just not conducive to a happy community and frankly life is just too short. If you don’t think we’ll get value for money and an up to date product, find a Combat Flight Sim that suits your needs. There must be plenty of DirectX 11 ones out there. Cheers! |
|
#2
|
|||
|
|||
|
Quote:
|
|
#3
|
|||
|
|||
|
Quote:
But could we wrap this up and move on to other things as I doubt that this subject will ever resolve itself on it's own momentum. ![]() One thing I haven't got an answer to from anyone is that were WW2 bombers configurable on releasing their bomb load? Delay between release and how many were released on one pickle? |
|
#4
|
|||
|
|||
|
Quote:
Bombers like the Lanc and Halifax were very configurable in this respect so I assume most other allied types developed around the same time had similar features. In terms of BoB era bombers I'm not sure. I saw a time team documentary recently where they dug up a BoB He111 and they pulled out a box with a clockwork mechanism with dials that enabled bomb release delay to be set for different racks. |
|
#5
|
|||
|
|||
|
Quote:
After rereading the posts basically I think you need to follow your own advice and base your arguments on sound reasoning and evidence for your points. In several posts I have given you the opportunity to name a Combat Flight Sim that uses DirectX 11 and all those 'current edge' technologies that you read about. You haven't been able to put even one forward and yet you continue to call people liars and resort to swear words. Come on, that's just plain childish! Matter how loudly you say the same thing over and over agin you will not change other peoples opinions unless you can back up your statements with fact. Oleg originally said that he was going to use DirectX 11, then as its stability didn't go as planned (as with the two other recent cutting edge Combat Flight Sims ) he told us about the problems and gave us the ammended plan, and you call him a liar, I say that he is being honest. Back to the topic at hand. Cheers! |
|
#6
|
|||
|
|||
|
Quote:
|
|
#7
|
|||
|
|||
|
I think a lot of you are missing the point of what heliocon is saying here, but that wouldn't be a first. Regarding DX11 Ubisoft are still advertising the game as being DX11 so someone is certainly telling pork pies.
|
|
#8
|
|||
|
|||
|
Oleg explained why they didn't implement DX11 support yet.
If CloD would have bugged DX11 support at release, the same people who now complain that CloD won't have DX11 at release, would be the first to complain that they implemented DX11 support that doesn't work properly. I honestly don't see the problem, better have "inferior" DX10 support now and look forward to refined DX11 features in the future. If you really need DX11, then wait until they implemented it and play something else instead. |
|
#9
|
||||
|
||||
|
I now see (after reading a bit further) why Tinus was unable to answer the questions below as it appears there must be some NDA in place
"Firstly, Tinus, well done on getting the job. They couldn't have asked for a better movie-maker. If Tinus gets a chance to answer I wonder if you could say whether there have been any improvements in the cameras? The angles all look pretty similar to me, so I hope that there are still some more to come? The smoke effects are excellent on the ship, as is the wake trail left from above, although I still see the bog standard IL2 foamy effect from low-down looking at the back of the ship. I will of-course be buying this, as we know it will be updated and patched over the following years, but apart from HDR lighting, better cockpit models and damage modelling, I don't see anything that makes me go "Wow, that is the next evolution!" I was thoroughly disappointed to see the usual plane breaking in half effect shown on bombers and Stuka. I had hoped for maybe more 'stress' points where breaks could occur, so that's a bit gutting Tracer has been covered in many threads. If it's accurate, it's accurate, but I still want to see decaying smoke trails with them? It would have been nice to see ground detonation of bombs, a train being strafed, etc,etc, but I did notice that there were certain frame-rate issues as the Spitfires flew over the town/city? Was that your PC Tinus? If so, what was it's specification? I wonder too if when boats get hit/struck, they will leave Oil slicks or debris in the water, maybe by changing the colour of the wake we have seen already? I think I set my sights far too high when I think of the years this has been in development, but I also have to take on board where we are now, Un-Modded or Modded, with the current IL2 and look forward to seeing what the future updates bring? Especially RAF Coastal Command on Boat/U-Boat hunting duties! Roll on the 25th and I'll be buying it......just not as excitedly (yet) as I had hoped. Cheers, MP "
__________________
|
|
#10
|
|||
|
|||
|
Quote:
|
![]() |
| Thread Tools | |
| Display Modes | |
|
|