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| IL-2 Sturmovik The famous combat flight simulator. |
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#1
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Come on, And you confirmed that i was right about the 20mm sniper-gun. Thank you for this. And about the bombs: So it is Perfectly OK Bombs of the SAME "family", having the SAME weight to have 3+ times greater effective radius? There are data, yes. So you say that you haven't found any? And again, what makes you think that a bomb of the same weight using the same technology can have >3 times more the effective radius? |
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#2
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You were right about something? I wouldn't go that far. Maybe in your political views you lean to the right. I was perfectly clear about the bombs effectiveness. Without historical evidence and/or documents, the numbers stay the same as they are. There is no other option. Anything else?
__________________
A designer knows he has achieved perfection not when there is nothing left to add, but when there is nothing left to take away. |
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#3
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So lets summarise:
A) It is ok certain bombs to have >3 times the effective radius compared with the same family bombs from another side. B) It is OK that bomb and Rocket pylons from a certain side to NOT cause drag or add weight to certain fighters while all other Pylons add significant weight and drag. C) Its OK guns from a certain side to be more accurate. And you are talking about "political agenta", Anything else? Are you planning to fix this? And yes, there are data for bombs. I'll send you some time allows. Cheers, |
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#4
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B) Where did you get that from? Maybe those 4 types of pylons are considered as always attached and the penalty for "your" nemesis is always on? You can at least detach "your" pylons and fly without them just by using a different loadout. C) Which side? Which guns? All I saw was rambling about uber RED guns and completely distorted perception of what the numbers 'mean'. Are you accusing me of RED bias? I have to bookmark this post. I suppose people will easily see who has the agenda here. If you do not completely edit your posts, that is. We will fix anything that is wrong in the game: 1) if it is feasible (regarding time needed and our skills). and 2) if we have/obtain evidence to back it up. Oh, since you are editing your post so fast, I'll preserve this pearl for posterity:
__________________
A designer knows he has achieved perfection not when there is nothing left to add, but when there is nothing left to take away. |
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#5
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dear TD members
some time ago i made a request, if it was possible for you guys to enable padlocking of ships, as can be done with planes and ground targets. since there was no reply either in either direction, i thought it might be a good idea for me to re-define the question. currently, ships can be padlocked, but only for about 2-3 seconds, before the padlock is lost - thus rendering the ship padlock ability practically useless. do you guys think you could fix this, please, and enable ships to be properly padlocked, as one would padlock an aircraft - so that the padlock can be maintained indefinitely, unlesss the player's view to it is obstructed by interference from aircraft cockpit/fuselage/angle? this would be a much appreciated fix for many peopple. thanks in advance. |
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#6
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I don't understand what you are saying. Are you saying that these Pylons are ALWAYS attached to the airplanes even in default loadout? In this case you are wrong. An example using these anti-gravity (ops 0 kg i meant) Pylons is the I-16 Type 24. Quote:
I have also "heard" that some certain guns have increased damage and that some other have Twice the penetration ability of some others, have you "heard" it also? A comparison can be made by using some reliable data (except from books of course) like this: http://www.quarry.nildram.co.uk/WW2guneffect.htm He is the author of the Flying Guns. Quote:
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What kind of data did you use when you made all the rest of the Pylons weighting from 150kgs to weight 15 kgs? Quote:
Language barrier? Perhaps. Cheers, |
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#7
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You presented false and incomplete information. I've responded to that. If you have more issues to present, do it properly this time. I have given you all the necessary information how to do that. Oh, and about that language barrier you hit; try googling for basic forces of flight.
__________________
A designer knows he has achieved perfection not when there is nothing left to add, but when there is nothing left to take away. |
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#8
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Others say it´s cherry picking, while I can plant a cherry-tree forest by now. |
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#9
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So the question comes down to whether we should expect TD to make changes based on cherry-picked data, because some people think there is a conspiracy to boost certain nations' aircraft?
So much for objectivity. |
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#10
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Team Daidalos does not fix stuff because it looks wrong, but when correct data is provided and it contradicts current game values. What's the point in balancing stuff instead of fixing it?
Simple question related to the example: Which bomb is wrong - the FAB 1000 or the SC 1000? Or both? What would you want TD to do without knowing the proper values? Guessing? In the worst case you end up with even more wrong values. |
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