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IL-2 Sturmovik The famous combat flight simulator.

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  #1  
Old 10-22-2010, 05:12 PM
Ironman69 Ironman69 is offline
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Oleg, how much has SoW's coding for joystick input curves been changed since IL2 4.09? Do you still use your old joystick curve settings or do you have a new set you use? Also, will setting X, Y, Z axis give you greatest control input response as was in IL2?
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Old 10-22-2010, 05:14 PM
BadAim BadAim is offline
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It wouldn't surprise me at all if there was provision for a dynamic reflection. I expect that would be a couple generations of hardware down the road, though.

I'm tickled pink by what we have so far. I can't see any machine on the planet today being able to render any better (If it could possibly get any better), I'm still amazed that any machine can at all.
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  #3  
Old 10-22-2010, 05:21 PM
Old_Canuck
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Can't say it enough this is true artwork. This is what we see when artistic talent is merged with engineering expertise.

All of you who have been singing "vapor ware" here's a new song for you: "new standard" / "raised the bar."
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Old 10-22-2010, 10:07 PM
Oleg Maddox Oleg Maddox is offline
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Quote:
Originally Posted by Old_Canuck View Post
Can't say it enough this is true artwork. This is what we see when artistic talent is merged with engineering expertise.
I agree with you really.
In my team are both aviation engineers and artists that are also with tech education and great love of aviation. However here is also great lover of tanks Vladimir, doing them superb

Last edited by Oleg Maddox; 10-22-2010 at 10:25 PM.
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  #5  
Old 10-22-2010, 05:22 PM
swiss swiss is offline
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Oleg,

will I be able to adjust the time of the cockpit clock?
Stupid lil' detail I know - but quite useful, at least for me.

(please, please!)
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  #6  
Old 10-22-2010, 05:24 PM
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philip.ed philip.ed is offline
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Originally Posted by swiss View Post
Oleg,

will I be able to adjust the time of the cockpit clock?
Stupid lil' detail I know - but quite useful, at least for me.

(please, please!)
You know the AM did make watches. Quite a few pilots wore them. Luftwaffe pilots had watches too.
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  #7  
Old 10-22-2010, 05:11 PM
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philip.ed philip.ed is offline
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Quote:
Originally Posted by Oleg Maddox View Post
reflection on the gauges are not dynamic. They are prerendered.
Don't expect they will move.

Simply all these reflections makes the feel of real lighting and overal photographic quality of the whole picture.

For the dynamically changed halftransparent reflections of a pilot and its movement in so many glassed surfaces will make so great impact on fps that you will glad to switch it off forever...

Compomise - static. Looks excellent.
I agree. It's no biggy Oleg.

But for the pilot model, will we see the pilot put his mask on? If so, do you know how it works? It may sound silly, but the type-d-mask differs from other masks in that it attaches to the helmet internally just shout and I can get some pictures showing all of this. I'd be interested to see the pilot animations some time
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Old 10-22-2010, 05:32 PM
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Robert Robert is offline
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Quote:
Originally Posted by Oleg Maddox View Post
reflection on the gauges are not dynamic. They are prerendered.
Don't expect they will move.

Simply all these reflections makes the feel of real lighting and overal photographic quality of the whole picture.

For the dynamically changed halftransparent reflections of a pilot and its movement in so many glassed surfaces will make so great impact on fps that you will glad to switch it off forever...

Compomise - static. Looks excellent.
Much like Rear View Mirrors in Forgotten Battles? They were a large drain on PCs when they were first introduced. Hence the two levels of detail to mirrors at the time.
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Old 10-22-2010, 08:03 PM
LoBiSoMeM LoBiSoMeM is offline
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Quote:
Originally Posted by Oleg Maddox View Post
For the dynamically changed halftransparent reflections of a pilot and its movement in so many glassed surfaces will make so great impact on fps that you will glad to switch it off forever...

Compomise - static. Looks excellent.
Love to read that. And this goals and compromises are the reason why IL-2 runs smooth and beautiful by 2010 like was in 2001 standards!

Amazing work. Just perfect. I'll stop to look at the Dev. updates and just wait some info about SoW: BoB recommended hardware, I don't need to see more: the greatest sim ever, like IL-2 was!

Can't expect less of the brilliant minds behind IL-2, and people with compromise with quality, not just deadlines!

Congratulations!
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  #10  
Old 10-22-2010, 08:11 PM
ivagiglie ivagiglie is offline
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Thanks for the update Oleg, the cockpits look great!

How is damage going to affect them and the cockpit in general though?
Any screenshots you can share?
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