Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik

IL-2 Sturmovik The famous combat flight simulator.

Reply
 
Thread Tools Display Modes
  #1  
Old 10-22-2010, 04:22 PM
swiss swiss is offline
Approved Member
 
Join Date: Mar 2010
Location: Zürich, Swiss Confederation
Posts: 2,266
Default

Oleg,

will I be able to adjust the time of the cockpit clock?
Stupid lil' detail I know - but quite useful, at least for me.

(please, please!)
Reply With Quote
  #2  
Old 10-22-2010, 04:24 PM
philip.ed's Avatar
philip.ed philip.ed is offline
Approved Member
 
Join Date: Jun 2008
Posts: 1,766
Default

Quote:
Originally Posted by swiss View Post
Oleg,

will I be able to adjust the time of the cockpit clock?
Stupid lil' detail I know - but quite useful, at least for me.

(please, please!)
You know the AM did make watches. Quite a few pilots wore them. Luftwaffe pilots had watches too.
Reply With Quote
  #3  
Old 10-22-2010, 04:31 PM
Blackdog_kt Blackdog_kt is offline
Approved Member
 
Join Date: Jan 2008
Posts: 2,715
Default

To be honest, with the amount of adjustable controls we seem to be getting i think this would be a minor detail to include, wether on release or later in a patch.

I agree it would be useful, for example in order to navigate with bad weather. An NDB beacon to keep heading (i don't know about E models but later German fighters had some form of radio navigation equipment, you can see the instruments in action in some team daidalos videos about the nav radio features to be added in patch 4.10 for IL2), altitude/IAS readings to calculate true airspeed and then setting the clock to time the legs and you could be flying blind across the channel

EDIT:

Quote:
Originally Posted by Letum View Post
The reflection will moves as your camera moves, but nothing within the reflection will move.


I'll see if I can explain better a little later...
I understand what you mean.

The reflection is static, but the angle from which the reflection is viewed can be changed by the player moving his viewpoint around with the hat-switch or head tracking device. For example, the gunsight in IL2 doesn't change, but we can "see" it from different angles. In German aircraft where it is offset to the right, we only see half of the reticule unless we go to gunsight view. The gunsight is static, but our "virtual head" position is not

Last edited by Blackdog_kt; 10-22-2010 at 04:35 PM.
Reply With Quote
  #4  
Old 10-22-2010, 04:34 PM
AWL_Spinner AWL_Spinner is offline
Approved Member
 
Join Date: Nov 2009
Posts: 99
Default

Wonderful cockpit shots, thank you Oleg, and that landscape picture is awesome! Best yet!

Question: we've seen animated crew in the aircraft, and we've seen pilot reflections, and no pilot reflections, in the glass.

Am I going to be able to toggle a pair of virtual legs and arms as pilot?

Not a problem either way, I'm just curious!

Apologies if this has already been asked/answered.

Cheers, looking great!
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 03:15 AM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.