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IL-2 Sturmovik The famous combat flight simulator.

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  #1  
Old 03-26-2010, 11:25 PM
Les Les is offline
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Originally Posted by major_setback View Post
Trees list...
Oleg said recently they've licensed 'Speedtree' and will be using versions of those trees, modified to suit SOW.

Here are the default trees Speedtree offers -

http://www.speedtree.com/trees/

Should be alright.

Les.
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Old 03-27-2010, 12:07 AM
Dano Dano is offline
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For those thinking that the colour palette is off, here's a comparison I just threw together, looks pretty close to the British summer to me:
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File Type: jpg comparison.jpg (409.1 KB, 162 views)
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Old 03-28-2010, 09:21 AM
rollnloop rollnloop is offline
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Originally Posted by Dano View Post
For those thinking that the colour palette is off, here's a comparison I just threw together, looks pretty close to the British summer to me:
Those two pics look very different to me:

Oleg's sky is a desaturated winter sky.

Oleg's tree color is much darker.

Oleg's grass is much brighter, so are houses.

All in all, despite the high detail quality, screenshot is much unbalanced in terms of saturation/brightness compared to RL pic. Since it's WIP, no distress, but i think it must still be mentioned. IL2's terrain had great qualities for its time, but suffered of the same saturation/brightness unbalance ("tractor green" grass, purple high altitude sky anyone ?), this should be worked NOW, not years after release by modders.
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Old 03-29-2010, 07:06 AM
Oleg Maddox Oleg Maddox is offline
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Originally Posted by Dano View Post
For those thinking that the colour palette is off, here's a comparison I just threw together, looks pretty close to the British summer to me:
Right, however anyway we will tune a bit colors for more precise.
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Old 03-29-2010, 07:21 AM
Oleg Maddox Oleg Maddox is offline
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Default To all, speaking about trees

1. Currently we are not making ground sim. So we will have minimal amount of trees types in the release. This minimal amount will be based on Speed Tree samples, reworked for our needs. And trust me it is isn't a small work. We simply decided to use speed tree just because of possible future developments in other directions with the controlable ground units. Thats all. In terms of speed and required power our own trees technology was oriented only for flight sims.

2. We will use some stones and some bushes. But with the sight how to do not owerload the grphics in terms of rendering speed. As more types - more overloading due to render on a great surface (same for trees types as well)

3. Before these screen shots posted, nobody even noticed about any of the last fligth sims speaking about types of trees there Even if it is there totally incorrect.
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Old 03-27-2010, 12:47 AM
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major_setback major_setback is offline
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Quote:
Originally Posted by Les View Post
Oleg said recently they've licensed 'Speedtree' and will be using versions of those trees, modified to suit SOW.

Here are the default trees Speedtree offers -

http://www.speedtree.com/trees/

Should be alright.

Les.
Can you explain how it will be 'alright'?
Maybe I'm looking in the wrong place, but I can not see more than a couple of native British trees in that listing! Most trees are American and would look totally out of place!!!


There isn't even an English oak!!

This means lots of development time is needed for them if they haven't already been modelled. I hope Oleg isn't trusting that there will be enough default trees in that program to suit SoW:BoB, because it looks as though there aren't.
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Last edited by major_setback; 03-27-2010 at 01:02 AM.
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Old 03-27-2010, 01:02 AM
AdMan AdMan is offline
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those trees are very similar to an English Oak, quite a bit smaller than a full-grown oak but with some reshaping of the leaves the textures would be spot on





Last edited by AdMan; 03-27-2010 at 01:06 AM.
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Old 03-27-2010, 01:45 AM
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major_setback major_setback is offline
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those trees are very similar to an English Oak, quite a bit smaller than a full-grown oak but with some reshaping of the leaves the textures would be spot on
I don't want to be too negative, because they are WiP's. But I disagree - it is not enough to change the leaves. The oak is instantly recognizable by the shape of the tree, and way the branches spread. They are typical for this tree. It is a very difficult thing to model if the modeller knows nothing about English trees.
I can tell an oak in a field from almost any distance (as most English people can). The same goes for a few other trees (Elm, Beech, Willow, Horse Chestnut). And I'm not an expert, nor particularly interested in trees.
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Last edited by major_setback; 03-27-2010 at 01:52 AM.
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Old 03-27-2010, 10:26 AM
kendo65 kendo65 is offline
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Originally Posted by major_setback View Post
Can you explain how it will be 'alright'?
Maybe I'm looking in the wrong place, but I can not see more than a couple of native British trees in that listing! Most trees are American and would look totally out of place!!!


There isn't even an English oak!!

This means lots of development time is needed for them if they haven't already been modelled. I hope Oleg isn't trusting that there will be enough default trees in that program to suit SoW:BoB, because it looks as though there aren't.
There are more European trees, including an English Oak, in the 4.2 version of Speedtree - their home page lists version 5 by default.

To see them click the 4.2 box top left on http://www.speedtree.com/trees/

Unfortunately, I don't think their English Oak is one of their best!

If Oleg's reading, I'd like to put in a request for some of their Granny Smith apple trees - should be just coming into their best around September

-----

OK. Nix the apple trees! Before I get pulled up for incorrect research - apparently they're not native English and they come into season later than September. Got to watch your back when posting on these forums

If only SpeedTree did a nice Cox's Orange Pippin or Laxton's fortune

Damn this game and damn Wikipedia!!!

Last edited by kendo65; 03-27-2010 at 11:03 AM. Reason: Incorrect apple information!
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  #10  
Old 03-27-2010, 11:13 AM
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I agree that the pics of the 'typical english village' are far from perfect i.e roof angles too sharp etc, but is this amount of detail really relevant, to me the most important detail is what it all looks like from the air, and if the buildings/trees at airfields are in much higher detail then that would be a considerable bonus because obviously you will be seeing a whole lot more of these.
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