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| IL-2 Sturmovik The famous combat flight simulator. |
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Thread Tools | Display Modes |
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#1
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Trees list.
![]() ![]() Oak Beech Horse Chestnut Chestnut Pine Spruce Ash Sycamore Hawthorn Poplar Larch Elm - also by roads in town Willow - by water Weeping willow - by water Lime Rowan Yew London Plane - in towns Holly bushes. Hazel. Any oriental or foreign trees will work well in parks and gardens. Others help please...I am not an expert. We need at least 5 or 6 types of tree as the absolute minimum.
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All CoD screenshots here: http://s58.photobucket.com/albums/g260/restranger/ __________ ![]() Flying online as Setback. Last edited by major_setback; 03-26-2010 at 07:29 PM. |
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#2
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![]() ![]() The Lerche:
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#3
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Nice work Oleg. The trees look very similar to the common Ash, even the leaves in the closeup pic are very similar to the Ash. The tree works for me as long as its dispersed with other varieties of English trees. Stone walls and Hedgerows will also go along way in getting the feel of the English countryside.
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#4
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Oleg said recently they've licensed 'Speedtree' and will be using versions of those trees, modified to suit SOW.
Here are the default trees Speedtree offers - http://www.speedtree.com/trees/ Should be alright. Les. |
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#5
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For those thinking that the colour palette is off, here's a comparison I just threw together, looks pretty close to the British summer to me:
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#6
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Quote:
Oleg's sky is a desaturated winter sky. Oleg's tree color is much darker. Oleg's grass is much brighter, so are houses. All in all, despite the high detail quality, screenshot is much unbalanced in terms of saturation/brightness compared to RL pic. Since it's WIP, no distress, but i think it must still be mentioned. IL2's terrain had great qualities for its time, but suffered of the same saturation/brightness unbalance ("tractor green" grass, purple high altitude sky anyone ?), this should be worked NOW, not years after release by modders. |
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#7
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Right, however anyway we will tune a bit colors for more precise.
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#8
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1. Currently we are not making ground sim. So we will have minimal amount of trees types in the release. This minimal amount will be based on Speed Tree samples, reworked for our needs. And trust me it is isn't a small work. We simply decided to use speed tree just because of possible future developments in other directions with the controlable ground units. Thats all. In terms of speed and required power our own trees technology was oriented only for flight sims.
2. We will use some stones and some bushes. But with the sight how to do not owerload the grphics in terms of rendering speed. As more types - more overloading due to render on a great surface (same for trees types as well) 3. Before these screen shots posted, nobody even noticed about any of the last fligth sims speaking about types of trees there |
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#9
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Quote:
Maybe I'm looking in the wrong place, but I can not see more than a couple of native British trees in that listing! Most trees are American and would look totally out of place!!! There isn't even an English oak!! This means lots of development time is needed for them if they haven't already been modelled. I hope Oleg isn't trusting that there will be enough default trees in that program to suit SoW:BoB, because it looks as though there aren't.
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All CoD screenshots here: http://s58.photobucket.com/albums/g260/restranger/ __________ ![]() Flying online as Setback. Last edited by major_setback; 03-27-2010 at 02:02 AM. |
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#10
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those trees are very similar to an English Oak, quite a bit smaller than a full-grown oak but with some reshaping of the leaves the textures would be spot on
![]() ![]() Last edited by AdMan; 03-27-2010 at 02:06 AM. |
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