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Star Wolves 3D space RPG with deep strategy and tactical elements

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  #1  
Old 03-20-2010, 05:34 AM
jerryfanfan jerryfanfan is offline
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Comparing with the X series, would be nice if some capital ships were on sale as well. Or capturable to be even better.

I'd also like to see more random battles involving hostile capital ships, fighting mere fighters as I go along gets boring after a while.

Pirates should assess the strength of what they are trying to attack before attacking. It doesn't make sense that three fighters with crappy guns would try to rob a warship bristling with turrets and escorted with six state of the art fighters.

Finally, how come every trader I attack manages to call in an armada, yet no one is here to defend me when I get attacked?
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Old 03-20-2010, 08:01 AM
Kzak Kzak is offline
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The game should also remember how your pilots are grouped so you won't have to set this up all over again every time you enter a new system. And yes, guarding the mothership by default is a good idea.
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Old 03-20-2010, 09:28 AM
ViralHatred ViralHatred is offline
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More Freeplay, return of the missions tab, more storylines that intersect/can be changed mid story rather than 3 lines that you follow to the end, more motherships, purchasing of new motherships too, ability to take a neutral side, Ability to "hire" new crew members (I.e. their ship is blown up they don't get rescued in an escape pod and have preset perks.)

But most of all:

A COLOR SCHEME CREATOR! Let us design our own mercenary group!
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