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IL-2 Sturmovik The famous combat flight simulator.

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  #1  
Old 03-08-2010, 12:04 PM
Skoshi Tiger Skoshi Tiger is offline
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+1 for the trees!

I would also like to see the armoured car or one of the AAA guns fire off a round! Maybe too early for that?
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  #2  
Old 03-09-2010, 10:25 AM
Oleg Maddox Oleg Maddox is offline
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Quote:
Originally Posted by Flyby View Post
I've been away from IL2 for too long. I need to rectify that one day.
Meanwhile, hey Oleg how about a visual demo of (say)trees rendered first under DX9c, then DX10, then DX11? I'm hoping this is a request that's simple to grant. Of course I'm assuming it's already in the code for SoW_Bob.
Flyby out
We using the code of trees that we bought from third party. Currently there is just couple of trees type. They are in development. That speed up he development we decided to use not our own code in some of the parts. It seems that some parts is cheaper to buy and use than to develope ourselves like in the past... in the past we were developng everything ourselves.

in DX10 and 11 they will looks similar. DX11 will give advantage in other items. Can't them name all at the moment.

Last edited by Oleg Maddox; 03-09-2010 at 11:41 AM.
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  #3  
Old 03-09-2010, 10:53 AM
engarde engarde is offline
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Oleg, I have no doubt you and your team will provide an amazing sim that defines the genre.

Please take the time to create something that we can instantly recognise as worthy of the Maddox name.

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  #4  
Old 03-09-2010, 11:40 AM
Oleg Maddox Oleg Maddox is offline
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Originally Posted by engarde View Post
Oleg, I have no doubt you and your team will provide an amazing sim that defines the genre.

Please take the time to create something that we can instantly recognise as worthy of the Maddox name.

Thank you for the trust.
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  #5  
Old 03-10-2010, 06:13 AM
Necrobaron Necrobaron is offline
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Quote:
Originally Posted by Oleg Maddox View Post
We using the code of trees that we bought from third party.
Would this be SpeedTree? Some pretty impressive stuff can be done with this from what I've seen!
________
LovelyWendie

Last edited by Necrobaron; 04-26-2011 at 08:31 AM.
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  #6  
Old 03-10-2010, 07:37 AM
Oleg Maddox Oleg Maddox is offline
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Originally Posted by Necrobaron View Post
Would this be SpeedTree? Some pretty impressive stuff can be done with this from what I've seen!
Yes, their basic code and our modifications. We need to make more large distance of view with the high quality using this code.
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  #7  
Old 03-10-2010, 03:23 PM
maclean525 maclean525 is offline
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Quote:
Originally Posted by Oleg Maddox View Post
Yes, their basic code and our modifications. We need to make more large distance of view with the high quality using this code.
This is great news, SpeedTree do a wonderful job.
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  #8  
Old 03-11-2010, 01:12 AM
Necrobaron Necrobaron is offline
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Quote:
Originally Posted by Oleg Maddox View Post
Yes, their basic code and our modifications. We need to make more large distance of view with the high quality using this code.
Excellent! Great to hear and thanks for the reply!
________
MONTANA DISPENSARY

Last edited by Necrobaron; 04-26-2011 at 08:31 AM.
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  #9  
Old 03-11-2010, 03:29 AM
airmalik airmalik is offline
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Quote:
Originally Posted by Oleg Maddox View Post
Yes, their basic code and our modifications. We need to make more large distance of view with the high quality using this code.
Hi Oleg, it's good to hear that you're open to using third party tech to avoid reinventing the wheel. Would you consider licensing Euphoria Euphoria technology for dynamic character animation?
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  #10  
Old 03-08-2010, 06:18 PM
airmalik airmalik is offline
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Quote:
Originally Posted by Flyby View Post
Hey Oleg I just had a thought. Within the sim, will engaged dogfight opponents be seen to be looking at one another (as the angles allow)? It might be cool.
Flyby out
I'd like my pilot's head position and orientation in external views to be linked to where I'm looking at in the cockpit. So if I'm using a 6DOF head tracking system, someone looking at me from an external view, eg. my wingman, would see all my movements. Ability to make hand signals would be great too.
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