Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik

IL-2 Sturmovik The famous combat flight simulator.

Reply
 
Thread Tools Display Modes
  #1  
Old 03-09-2010, 10:25 AM
Oleg Maddox Oleg Maddox is offline
Approved Member
 
Join Date: Oct 2007
Posts: 1,037
Default

Quote:
Originally Posted by Flyby View Post
I've been away from IL2 for too long. I need to rectify that one day.
Meanwhile, hey Oleg how about a visual demo of (say)trees rendered first under DX9c, then DX10, then DX11? I'm hoping this is a request that's simple to grant. Of course I'm assuming it's already in the code for SoW_Bob.
Flyby out
We using the code of trees that we bought from third party. Currently there is just couple of trees type. They are in development. That speed up he development we decided to use not our own code in some of the parts. It seems that some parts is cheaper to buy and use than to develope ourselves like in the past... in the past we were developng everything ourselves.

in DX10 and 11 they will looks similar. DX11 will give advantage in other items. Can't them name all at the moment.

Last edited by Oleg Maddox; 03-09-2010 at 11:41 AM.
Reply With Quote
  #2  
Old 03-09-2010, 10:53 AM
engarde engarde is offline
Approved Member
 
Join Date: Mar 2010
Location: Australia
Posts: 147
Default

Oleg, I have no doubt you and your team will provide an amazing sim that defines the genre.

Please take the time to create something that we can instantly recognise as worthy of the Maddox name.

Reply With Quote
  #3  
Old 03-09-2010, 11:40 AM
Oleg Maddox Oleg Maddox is offline
Approved Member
 
Join Date: Oct 2007
Posts: 1,037
Default

Quote:
Originally Posted by engarde View Post
Oleg, I have no doubt you and your team will provide an amazing sim that defines the genre.

Please take the time to create something that we can instantly recognise as worthy of the Maddox name.

Thank you for the trust.
Reply With Quote
  #4  
Old 03-10-2010, 06:13 AM
Necrobaron Necrobaron is offline
Approved Member
 
Join Date: Oct 2009
Posts: 172
Default

Quote:
Originally Posted by Oleg Maddox View Post
We using the code of trees that we bought from third party.
Would this be SpeedTree? Some pretty impressive stuff can be done with this from what I've seen!
________
LovelyWendie

Last edited by Necrobaron; 04-26-2011 at 08:31 AM.
Reply With Quote
  #5  
Old 03-10-2010, 07:37 AM
Oleg Maddox Oleg Maddox is offline
Approved Member
 
Join Date: Oct 2007
Posts: 1,037
Default

Quote:
Originally Posted by Necrobaron View Post
Would this be SpeedTree? Some pretty impressive stuff can be done with this from what I've seen!
Yes, their basic code and our modifications. We need to make more large distance of view with the high quality using this code.
Reply With Quote
  #6  
Old 03-10-2010, 03:23 PM
maclean525 maclean525 is offline
Approved Member
 
Join Date: Feb 2010
Posts: 95
Default

Quote:
Originally Posted by Oleg Maddox View Post
Yes, their basic code and our modifications. We need to make more large distance of view with the high quality using this code.
This is great news, SpeedTree do a wonderful job.
Reply With Quote
  #7  
Old 03-10-2010, 03:36 PM
13th Hsqn Protos 13th Hsqn Protos is offline
Approved Member
 
Join Date: Nov 2007
Location: Canada, USA, Greece
Posts: 165
Default

Which version οφ σπεεδτρεε Σιρ ?
Reply With Quote
  #8  
Old 03-10-2010, 03:37 PM
ECV56_Lancelot ECV56_Lancelot is offline
Approved Member
 
Join Date: Oct 2009
Location: Argentina
Posts: 225
Default

I think a good way would be this:

1) You got realistic limited 6dof view with track ir.

2) You got realistic limited 6dof view using the keyboard.
- Num keyboard snap view like IL-2
- SHIFT Num keyboard 2-4-6-8: slide the view left, right, foward, backwar.
- Alt Num keyboard 2-4-6-8 rotate view down, left, right and up (POV Hat of hotas as mouse does the same)
- SHIFT Num keyboard 3 and 9, slide view upwards and downward.

3) A key combination, just like SHIFT-F1, that fast and smoothly slide the view to have the gunsight centered. On allied aircraf it either does nothing or does the same but you´ll see the gunsight slide to your left.
This last view with a menu checkbox option where you can make it sticky or not. That way you can have to keep it pressed to have the gunsight centered, or you have to press one to have gunsight centered, and again to return to cockpit centered view.

All this three alternatives are available, and you choose according to your hardware and preferences.

Just my thoughts and suggestions!
Reply With Quote
  #9  
Old 03-11-2010, 01:12 AM
Necrobaron Necrobaron is offline
Approved Member
 
Join Date: Oct 2009
Posts: 172
Default

Quote:
Originally Posted by Oleg Maddox View Post
Yes, their basic code and our modifications. We need to make more large distance of view with the high quality using this code.
Excellent! Great to hear and thanks for the reply!
________
MONTANA DISPENSARY

Last edited by Necrobaron; 04-26-2011 at 08:31 AM.
Reply With Quote
  #10  
Old 03-11-2010, 03:29 AM
airmalik airmalik is offline
Approved Member
 
Join Date: Feb 2009
Posts: 150
Default

Quote:
Originally Posted by Oleg Maddox View Post
Yes, their basic code and our modifications. We need to make more large distance of view with the high quality using this code.
Hi Oleg, it's good to hear that you're open to using third party tech to avoid reinventing the wheel. Would you consider licensing Euphoria Euphoria technology for dynamic character animation?
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 06:51 PM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.