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IL-2 Sturmovik The famous combat flight simulator.

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  #1  
Old 03-07-2010, 09:22 PM
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Default how 'bout this idea?

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Originally Posted by philip.ed View Post
Back on topic...
Hey Oleg I just had a thought. Within the sim, will engaged dogfight opponents be seen to be looking at one another (as the angles allow)? It might be cool.
Flyby out
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  #2  
Old 03-07-2010, 09:49 PM
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Questions to Oleg:

1. You have told us already that skins will be complex - including a weathered texture that changes over time. Will we be able to edit the weathered textures (to make our own weatherd textures)? Or will all planes of one type weather the same?

2. We have seen photos from your studio showing people involved in the making of towns. I want to know what percentage of towns will be hand made, and how much/many will be automatically generated (Dgen)? I can imagine that a lot of the buildings in London need to be individually placed, but will that also happen for Dover (for example)?



...and guys: please stop the sawatika questions, this isn't the place. Do you really think Oleg has the time to read things that have been discussed a million times before? One question on markings is OK, and we can all wait for an answer. There's no reason to hijack the thread. It is wasting Oleg's time, and will not encourage him to spend more time here.
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  #3  
Old 03-09-2010, 06:49 AM
Oleg Maddox Oleg Maddox is offline
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Quote:
Originally Posted by major_setback View Post
Questions to Oleg:

1. You have told us already that skins will be complex - including a weathered texture that changes over time. Will we be able to edit the weathered textures (to make our own weatherd textures)? Or will all planes of one type weather the same?

2. We have seen photos from your studio showing people involved in the making of towns. I want to know what percentage of towns will be hand made, and how much/many will be automatically generated (Dgen)? I can imagine that a lot of the buildings in London need to be individually placed, but will that also happen for Dover (for example)?



...and guys: please stop the sawatika questions, this isn't the place. Do you really think Oleg has the time to read things that have been discussed a million times before? One question on markings is OK, and we can all wait for an answer. There's no reason to hijack the thread. It is wasting Oleg's time, and will not encourage him to spend more time here.

1. I think user will have complete access to the skins... Because if user will make new skin and have no access to the weathering part of skins then the finakl will looks incorrect. Simple logic.

2. Most is auto (defined by code and texture). Some places are manual, say like time square, or Queen's(king's) palace square, etc.... Also anyway we need some time to change some places that to make it looking better and more different after automatic placement. And, anyway such technology allow us to save a lot of time working over map.... if to put everything manually then we will need some small separate team for this purpose...
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Old 03-07-2010, 10:13 PM
David603 David603 is offline
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Quote:
Originally Posted by Flyby View Post
Hey Oleg I just had a thought. Within the sim, will engaged dogfight opponents be seen to be looking at one another (as the angles allow)? It might be cool.
Flyby out
Interesting idea, a lot of modern games have a feature like this where the heads of characters and NPCs will turn to look at the nearest feature of interest (as defined by a simple algorithim and limited to reasonable angles relative to the character/NPCs body).

It would certainly look very cool. For example seeing pilots "looking" at obstacles and other planes as they taxied before taking off, or looking across at you wingman as you flew and seeing him look back, or coolest of all, seeing an enemy pilot tracking you as your plane flashed past theirs.

The intergration of something like this would be simple, and would definitely give an impression that the pilots were living, thinking, moving people, rather than manequins sat in the cockpit of a plane that is being flown by an AI computer or a person sat at a remote computer terminal.
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Old 03-07-2010, 11:33 PM
ECV56_Lancelot ECV56_Lancelot is offline
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Seems cool! Also would be nice to have hand signals amd insults, so when you are looking the pilot face of the enemy fighter, you can show him the finger. Don't know if the finger was used on the time! .

Just joking, still it's a nice idea.

Last edited by ECV56_Lancelot; 03-07-2010 at 11:36 PM.
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  #6  
Old 03-07-2010, 11:55 PM
Lucas_From_Hell Lucas_From_Hell is offline
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From Wiki:
Quote:
It is identified as the digitus impudicus (impudent finger) in Ancient Roman writings and reference is made to using the finger in ancient Greek comedy to insult another person. The widespread usage of the finger in many cultures is likely due to the geographical influence of the Roman Empire and Greco-Roman civilization.
So yeah, the finger was around at the time

However, I don't think we'd see a British and a German guy exchanging fingers just like that in mid-1940.

But maybe some respectful gestures (such as a salute) could come in handy.

I think it's not something hard to implement, anyway. For instance, we have this sort of stuff in Rise of Flight already, so why not?

(It seems that other games are becoming an excuse for us to ask for minor stuff that add for immersion. Well, we'd actually ask for it sooner or later, anyway )
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  #7  
Old 03-08-2010, 12:29 AM
rookie_and_noggie rookie_and_noggie is offline
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Default BBC: Shooting the War

I think you guys in OMG will find that interesting. A new BBC series
featuring b&w and color shootings made by home movie makers.

BBC: Shooting the War
Rls Date: 21 January 2010 Air Date:20 January 2010
How WW2 was documented by home movie makers.
Some screenshots (sorry for a big post):











PS: google Shooting.The.War.S01E01
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  #8  
Old 03-07-2010, 11:53 PM
Zorin Zorin is offline
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Quote:
Originally Posted by Flyby View Post
Hey Oleg I just had a thought. Within the sim, will engaged dogfight opponents be seen to be looking at one another (as the angles allow)? It might be cool.
Flyby out
We have that in IL-2 already.
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  #9  
Old 03-08-2010, 01:41 AM
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Originally Posted by Zorin View Post
We have that in IL-2 already.
I've been away from IL2 for too long. I need to rectify that one day.
Meanwhile, hey Oleg how about a visual demo of (say)trees rendered first under DX9c, then DX10, then DX11? I'm hoping this is a request that's simple to grant. Of course I'm assuming it's already in the code for SoW_Bob.
Flyby out
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  #10  
Old 03-08-2010, 10:08 AM
Blakduk Blakduk is offline
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Love the update- the physics of the aerials looks astonishing- well done.
Will details like this be able to be turned off for lower spec systems?
Are they tightly integrated into the physics of game and have an effect on the function of the object? (An example might be a bomb crater causes a wheel strut to snap making the vehicle get stuck)
Are all such details coded to run through the CPU or are they offloaded to the GPU, using physix (or similar for other non-invidia cards)?

I was gobsmacked when i first saw the layers of detail in Il2- i am getting a sense from the development updates you've posted so far that the layers in this may be similar to taking the red pill in the Matrix!!!!
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