![]() |
|
|||||||
| IL-2 Sturmovik The famous combat flight simulator. |
![]() |
|
|
Thread Tools | Display Modes |
|
|
|
#1
|
|||
|
|||
|
Haha! Me too! Of course perhaps I would be lucky enough to tumble out, land on a nice, soft pile of hay, and meet up with an accomodating British farm lass. Or get jabbed with a pitch fork; one or the other.
________ M41 Last edited by Necrobaron; 04-26-2011 at 08:31 AM. |
|
#2
|
|||
|
|||
|
The view should remain with the crewman, as even in IL-2 one is only teleported to outside view if trying to bail out or the aircraft is completely destroyed (which is defined as everything exploding into tiny pieces, either in-flight or by striking the ground hard). This means we shouuuld be able to see such awesome events.
A lot of cool stuff could be possible some time after the game has been out. Third party improvements of crew behaviour. What I rank highest is that the pilot and crew were rendered and stopped being ghosts. It feels quite messed up (even after many years of 'mostly' seeing the phenomena) looking around in the cockpit or wherever and having no legs, arms, torso - nothing. And the controls move by themselves.. I'm willing to bet that the crew/pilot body rendering will come, and be done at first more statically, but then better and better. Because like with almost everything in any game so far, realism sneaks in. For the longest people were used to 50km/h movement/strafing speeds and high jumps due to Quake being so dominating in FPS. The reaction of some friends when introduced to rainbow six was very hostile. Then the idea of aiming through iron sights. Many thought that was ridiculous, impractical - who would want to do that? Can't see properly, what the hell. Years later, a standard in most cases. The only explanation for this resistance to simulation (the type that should appeal to them to begin with) is that previous experiences set a norm and expectations to how a certain type of game is supposed to be like. Just like in India, a movie can only be truly successful if it contains at least 7 dance and song numbers (or something like it). I get side-tracked. I wanted to say that, I think some cunning third party maker will release some ultra-immersive B-17 & crew simulator, where the crew can move around in the aircraft, get sucked out, medic attending to wounds, messing with the ball turret getting jammed, reloads, full body rendering etc etc. EDIT: Remaining in first person and seeing arms unbuckle, pull the canopy release and then try to get out, and remaining in there and in control of the view all the way to the ground. That is immersion. We already heard parachutes were steerable, and there may be a slight chance we can thus be in first person view at some point when leaving in the aircraft. Last edited by MikkOwl; 03-07-2010 at 04:17 AM. |
|
#3
|
|||
|
|||
|
I already have arms and legs and can see them just fine, thank you
|
|
#4
|
|||
|
|||
|
And I already have a joystick, pedals and throttle and I can see it just fine. What were you just trying to suggest again?
|
|
#5
|
|||
|
|||
|
precisely
|
|
#6
|
|||
|
|||
|
If you are trying to argue for what I think you are (I can't assume 100% since you only hinted at it), you think that since you can (if you move your head and eyes far enough) see your arms and legs, so it is superflous to have it rendered in the cockpit.
Using that same reasoning, since I have those items I mentioned, they don't need to be rendered either. Yank out the 3d models of the control column, throttles, prop pitch levers, rudder pedals. The reason for body rendering is the same for rendering the control column etc. They are in a virtual world on a view screen we are looking at. If we had access to a full size sim-pit cockpit to sit in with a huge projector to encase us, then we could switch off the cockpit rendering because we would have no use for it - real physical objects would replace them. But very few people posess such a setup. |
|
#7
|
|||
|
|||
|
Quote:
by all means feel free to but yourself a pair of authenric flight gloves, jacket, etc to help your "immersion" if you feel it necessary |
|
#8
|
|||
|
|||
|
this may have been addressed before but I'm wondering if there will be offline multiplayer support. If I have a dual monitor or LAN setup can a friend jump on and be a tail gunner/co-pilot/AA? and then could we play like that online too?
|
![]() |
| Thread Tools | |
| Display Modes | |
|
|