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#151
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Nice one Zack ! Where did you find it?
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#152
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I assume the same method of setting a time delay on the bomb would be in place. I expect there would have to be some sort of rule (programming code) in place that would look at the angle that the bomb hits the water, the speed that the bombs going, and the height it was released at to see if it skips accross or penetrates the water. I hope that they still have the skip bombing because I am absoluetly useless at dive bombing ![]() |
#153
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I'm pretty sure it's planned to be included if possible. Luthier was looking for information on water ricochets, if you remember.
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#154
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2. I know, but same as 1... No Cant because no time. There is a lot of other plance that were in a small amount present in BoB from any side... but we simply unable to make them all or even part. I think it will be the work of third party and fans of one or another aircraft in future. 3. We have many ideas for the training and did great part of code for this. But to say what there will be finally I can't now. We have in mind the things that never was done in any sim for this purpose. And it isn't like in MS or RoF. We will try to make finally simply by other way, that will be very comfortable for any kind of users. And in the part even for advanced simmers will be interesting. At least I hope to get all these ideas in my mind working in final release. The main part of code for all these features are done, however the relase of all these features may take more time than the initial main code for this. So just becaseu of limits of time I'm afrade to tell the features of training. I only agree that the training mode is very helpfull for beginners, that never play before any good sims... Arcade games and simulator with the gameplay - its too different things |
#155
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Oleg, do you plan to animate wing-flex during maneuvering?
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#156
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You simply move joystick too much on too slow speed for Bf-109. You may also switch off the torgue effect that understand effect than to have. Remeber always - keeping the speed is a success of dogfight. As soon you lose the speed - you begin to look like sitting duck. Making any sharp maneuvers on some aircraft isn't possible on the speeds close to stall. Or fly biplanes and mybe you will be successfull like some do it in CRs, I-153(especially with guns), Gloster or even some japanese planes Recommended by me settings of curves for joystic (exponential curve) is the most right for the feel of the flight and aircraft control if to compare it to real control column. You will get other behaviour of aircraft using even great movement of joystick Exponet control curves in Il-2 also was recommended by one of American WWII pilots, that played Il-2 and several modern pilots. So try it. |
#157
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Can you tell the term by other words?
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#158
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![]() I think he means wing warp / wing twist / washout when the aircraft is stressed (like under a sharp / high g turn). http://www.aerospaceweb.org/question...cs/q0055.shtml http://en.wikipedia.org/wiki/Wing_twist http://en.wikipedia.org/wiki/Wing_warping The spitfire had thin wings and this had an effect on it, but I'm no spit expert . . . others could elaborate exactly what happened. |
#159
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#160
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Ok. Visually we don't plan to model at the moment. They are not so visible by eyes on the planes that we currently put in a sim as flayble. The feel of effect - yes. Partially it was done even in early Il-2. However early spits had other effect on aielerons at high speeds that we plan to tune in FM with effect on some aircraft. |
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