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| IL-2 Sturmovik The famous combat flight simulator. |
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#1
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.[/QUOTE]Stick itself is certainly one critical spot which, when hit successfully, will disable elevator and both ailerons. It does not matter if cables, rods of FBW is used. I do not know how exactly are hitboxes placed and which compromises had to be done to keep computer requirements on reasonable level. We all will have to live with it until new game engine comes. Just remember that this behaviour is not unique to FW190.[/QUOTE]
Agreed. I understand it's a limitation of a game and how hit boxes work but I think you can agree it's a pretty more implementation of what a complex damage model is and can be. It's very unique to the FW. In the 8 years I've been flying this I have yet to experiece all three axis wiped out in any other plane. Why not address that issue instead of continuing to built more airplanes which potentially introduce yet more problems? Quote:
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My suggestion is before you jump on the bandwagon and become defensive try being open minded. There are many many posts about the 50s alone. At one point we were told by Oleg the Muzzle Flash problem couldn't be fixed until a new engine. They where eventually fixed so please don't use that as an excuse. He has access to the Code. I just hope you guys focus on fixing outstanding issues instead of adding more with new planes and new things. Let the sim catch up. It will make for a better product. |
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#2
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How to "kill" proof, shown in math to make it as simple as possible: statement X*X=3*X counterexample: X=2 => 2*2=3*2, not true => original statement incorrect That is what I did in first reply. your statement: accuracy of weapon X is too low because hit ratio is low my counterexample: X=BK3.7 => hit ratio of X=BK3.7 is low but its accuracy is fine => logic behind original statement incorrect It cannot be more simple. Will continue below. Quote:
You pointed several problems, ok, I did not comment them because either someone other did or I do not have all info at hand. I did not comment compressibility. I did not coment Hellcat performance. I did not comment .50 accuracy (!) (read this sentence again please) - what I did is that I killed your "proof". Before I could comment gun accuracy I would have to learn much about ballistics, rigidity of gun mounts, wings and nose and much other things. If you want .50 more accurate, you will have to do the same. Alternatively you can find historical documents and recreate test in game. When you try to base .50 accuracy claims on hit ratio, I think its clear you can't be taken seriously. You really want to read in next readme "accuracy of .50cal increased because JG27CaptStubing's hit rate with them was lower than supposed"? |
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#3
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Just because you show some silly statement in math doesn't give any documentation or prove otherwise. "am I and others supposed to take your word for it?" Hmm suspect as usual. You can't because what your stating has nothing to do with the 50 cal... Orginal statment still stands until you provide some actual test documentation. See how what you want is a double edge sword? The simple fact is a 5 year old thread with several tests done and screen shots you just want to go with whats what. Lets just leave the 50s alone. Get to work and fix the damed Mach problem that I pointed out earlier. Quote:
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#4
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I did not comment compressibility because IvanK already did. FYI I already had these data before 2007 when I first modeled compresibility in il2 engine and effort to implement it to DT patches was already running for some time before this thread even started. Otherwise you are right, I should get to work, I already wasted too much time on this conversation. Thank you for your participation in this thread. |
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#5
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I'm glad you guys are working on the compresibility portion of the sim. It's clear the sim was meant to be a tactical ground pounding sim with little in the way of coming close to Mach. I'm glad to see some attention was made to high Altitude performance and the addition of high performance aircraft. It's clear some more attention would be good. It's obvious from a testing perspective without the tools there aren't any maps with standard temps and pressures to do some actual testing. None that I know of at least. Hopefully some of these third party tools will mature and you guys will have a positive effect in this regard. Then there can be no whining. I certainly hope you guys have the opportunity to address some of the issues raised wheather you think they are there or not. The fact is if you look you will find fault with some of the modeling of this game. It's after all a 40 dollar game not a multi million dollar study sim. I hope that some of the built in limitations of DM FMs can be expanded and modeled so the sim reaches yet another level beyond what we have today. Good luck in your efforts. |
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