![]() |
|
#3
|
|||
|
|||
|
Quote:
not hard to capture audio, its implementing it into the sim thats the hard part and the external doppler effect into a game. this is the hard part flyby effect and external engine whine. only way really to do this is a recorded sample flyby for each model it could be done . maybe some trickery with hd audio to get the distant doppler effect as well. but this is creating audio parameters in the engine .. Last edited by diveplane; 12-31-2009 at 02:23 PM. |
|
|